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Cards similar to Hope and Glory (400)

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Veterans Reflexes

Veteran's Reflexes

Instant

Target creature gets +1/+1 until end of turn. Untap that creature.

3.2 /10
$0.04
When We Were Young

When We Were Young

Instant

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

2.9 /10
$0.02
Wings of the Cosmos

Wings of the Cosmos

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

4.8 /10
$0.03
Your Temple Is Under Attack

Your Temple Is Under Attack

Instant

Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.

9.4 /10
$0.09
Abnormal Endurance

Abnormal Endurance

Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

6.7 /10
$0.10
Aggressive Urge

Aggressive Urge

Instant

Target creature gets +1/+1 until end of turn.
Draw a card.

6.2 /10
$0.02
Aleatory

Aleatory

Instant

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

4.5 /10
$0.27
Alibans Tower

Aliban's Tower

Instant

Target blocking creature gets +3/+1 until end of turn.

0.8 /10
$0.07
Alley Evasion

Alley Evasion

Instant

Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.

4 /10
$0.05
Ancestors Aid

Ancestors' Aid

Instant

Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

6.8 /10
$0.05
Antagonize

Antagonize

Instant

Target creature gets +4/+3 until end of turn.

6.9 /10
$0.04
Applied Biomancy

Applied Biomancy

Instant

Choose one or both —
• Target creature gets +1/+1 until end of turn.
• Return target creature to its owner's hand.

4.3 /10
$0.05
Archons Glory

Archon's Glory

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

3.8 /10
$0.02
Arresters Zeal

Arrester's Zeal

Instant

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

4.2 /10
$0.02
Atarkas Command

Atarka's Command

Instant

Choose two —
• Your opponents can't gain life this turn.
• Atarka's Command deals 3 damage to each opponent.
• You may put a land card from your hand onto the battlefield.
• Creatures you control get +1/+1 and gain reach until end of turn.

7.6 /10
$3.22
Batwing Brume

Batwing Brume

Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

6.8 /10
$2.84
Blacksmiths Skill

Blacksmith's Skill

Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

9.4 /10
$0.05
Blazing Crescendo

Blazing Crescendo

Instant

Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.

8.3 /10
$0.10
Blazing Shoal

Blazing Shoal

Instant — Arcane

You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.

5.3 /10
$0.95
Blessed Defiance

Blessed Defiance

Instant

Target creature you control gets +2/+0 and gains lifelink until end of turn. When that creature dies this turn, create a 1/1 white Spirit creature token with flying.

4.6 /10
$0.06
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