Creature — Spirit (0/3)
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Zombie Wizard (1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature — Human Soldier (2/1)
: Target creature gains flying until end of turn.
Creature — Human Wizard (1/2)
, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
Legendary Creature — Merfolk Cleric (1/3)
If you would scry a number of cards, scry that many cards plus one instead.
: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Artifact Creature — Cyborg Artificer (1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
Creature — Illusion Warrior (2/3)
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
Artifact Creature — Construct (0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature — Human Wizard (2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Human Gamer (1/2)
: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.
Creature — Human Wizard (1/1)
, : Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Artifact Creature — Phyrexian Drone (1/1)
Flying, vigilance
When Malcator's Watcher dies, draw a card.
Creature — Human Wizard // Creature — Spirit Wizard (2/1)
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays .
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Creature — Human Wizard (1/3)
Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Creature — Merfolk Assassin (1/2)
: Destroy target creature with islandwalk.
Creature — Merfolk Wizard (2/2)
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Creature — Metathran Soldier (1/1)
Metathran Soldier can't be blocked.
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