Creature — Jellyfish (2/2)
Flying
: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
Creature — Drake (1/3)
Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Bird Soldier (2/2)
Flying
: Balshan Collaborator gets +1/+1 until end of turn.
Creature — Merfolk Wizard Mutant (1/1)
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
Creature — Vampire Knight (1/2)
: Bold Impaler gets +2/+0 until end of turn.
Creature — Human Soldier (1/1)
Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
Creature — Human Soldier // Legendary Creature — Human Samur (1/1)
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
Kenzo the Hardhearted
Double strike; bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Legendary Creature — Leviathan Crab (0/17)
Spells your opponents cast that target Charix, the Raging Isle cost more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Creature — Atog (1/2)
: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
Creature — Zombie Horse (3/3)
As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile Cobbled Lancer from your graveyard: Draw a card.
Creature — Human Warrior (1/3)
Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn.
Creature — Vampire Warrior (1/1)
Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
Creature — Wolverine (1/1)
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
Creature — Human Samurai (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Sliver (1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature — Illusion (1/1)
Flash
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
Creature — Drake (1/3)
Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
Creature — Elf Berserker (1/1)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
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