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Cards similar to Nephalia Drownyard (400)

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Ancient Ziggurat

Ancient Ziggurat

Land

: Add one mana of any color. Spend this mana only to cast a creature spell.

8.9 /10
$2.41
Arcane Lighthouse

Arcane Lighthouse

Land

: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

9.6 /10
$5.03
Arcane Sanctum

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.
: Add , , or .

9.9 /10
$0.22
Arch of Orazca

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.

9.4 /10
$0.30
Archaeological Dig

Archaeological Dig

Land

: Add .
, Sacrifice Archaeological Dig: Add one mana of any color.

4.2 /10
$0.29
Archway Commons

Archway Commons

Land

Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.

7.4 /10
$0.08
Archway of Innovation

Archway of Innovation

Land

Archway of Innovation enters the battlefield tapped unless you control an Island.
: Add .
, : The next spell you cast this turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for .)

3.5 /10
$0.96
Arctic Flats

Arctic Flats

Snow Land

Arctic Flats enters the battlefield tapped.
: Add or .

6.1 /10
$1.33
Arctic Treeline

Arctic Treeline

Snow Land — Forest Plains

(: Add or .)
Arctic Treeline enters the battlefield tapped.

9.3 /10
$0.34
Arena

Arena

Land

, : Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

6.8 /10
$8.26
Arena of Glory

Arena of Glory

Land

Arena of Glory enters the battlefield tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

4.8 /10
$1.35
Arid Archway

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .

7.6 /10
$0.32
Ash Barrens

Ash Barrens

Land

: Add .
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

9.9 /10
$0.12
Aunties Hovel

Auntie's Hovel

Land

As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped.
: Add or .

5.9 /10
$7.50
Axgard Armory

Axgard Armory

Land

Axgard Armory enters the battlefield tapped.
: Add .
, , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.

9.1 /10
$0.29
Aysen Abbey

Aysen Abbey

Land

: Add .
, : Add .
, : Add or .

1.7 /10
$0.27
Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.15
Azorius Guildgate

Azorius Guildgate

Land — Gate

Azorius Guildgate enters the battlefield tapped.
: Add or .

9.5 /10
$0.22
Badlands

Badlands

Land — Swamp Mountain

(: Add or .)

9.8 /10
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Baldurs Gate

Baldur's Gate

Legendary Land — Gate

: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.

9.3 /10
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