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Cards similar to Oppressive Rays (400)

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Dream Coat

Dream Coat

Enchantment — Aura

Enchant creature
: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.

1 /10
$1.92
Dub

Dub

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

4.6 /10
$0.05
Eidolon of Obstruction

Eidolon of Obstruction

Enchantment Creature — Spirit (2/1)

First strike
Loyalty abilities of planeswalkers your opponents control cost more to activate.

4.8 /10
$0.07
Elspeths Talent

Elspeth's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens."
Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

6.6 /10
$0.21
Entangler

Entangler

Enchantment — Aura

Enchant creature
Enchanted creature can block any number of creatures.

5.9 /10
$1.63
Essence Flare

Essence Flare

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

0.6 /10
--
Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

7.4 /10
$0.68
Fatal Mutation

Fatal Mutation

Enchantment — Aura

Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.

0.3 /10
$0.11
Flickerform

Flickerform

Enchantment — Aura

Enchant creature
: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

7.9 /10
$1.70
Frog Tongue

Frog Tongue

Enchantment — Aura

Enchant creature
When Frog Tongue enters the battlefield, draw a card.
Enchanted creature has reach. (It can block creatures with flying.)

6.6 /10
$0.25
Furor of the Bitten

Furor of the Bitten

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.

4.4 /10
$0.04
Gauntlets of Light

Gauntlets of Light

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has ": Untap this creature."

6.5 /10
$0.13
Ghoulflesh

Ghoulflesh

Enchantment — Aura

Enchant creature
Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.

1.2 /10
$0.16
Gift of Immortality

Gift of Immortality

Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.

9.4 /10
$4.39
Gift of the Woods

Gift of the Woods

Enchantment — Aura

Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

1.7 /10
$0.16
Graf Harvest

Graf Harvest

Enchantment

Zombies you control have menace. (They can't be blocked except by two or more creatures.)
, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.

7.6 /10
--
Grasp of the Hieromancer

Grasp of the Hieromancer

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

4.5 /10
$0.12
Guardian Zendikon

Guardian Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.

3 /10
$0.05
Guise of Fire

Guise of Fire

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/-1 and attacks each combat if able.

1.1 /10
$0.02
Hallowed Haunting

Hallowed Haunting

Enchantment

As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."

9.1 /10
$9.35
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