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Cards similar to Pursue Glory (400)

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Electrolyze

Electrolyze

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.
Draw a card.

8.2 /10
$0.27
Gleam of Resistance

Gleam of Resistance

Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3 /10
$0.05
Lethargy Trap

Lethargy Trap

Instant — Trap

If three or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.

1.9 /10
$0.05
Phantasmal Form

Phantasmal Form

Instant

Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.

3 /10
$0.02
Roilmages Trick

Roilmage's Trick

Instant

Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell.
Draw a card.

0.8 /10
$0.02
Uncomfortable Chill

Uncomfortable Chill

Instant

Creatures your opponents control get -2/-0 until end of turn.
Draw a card.

1.7 /10
$0.02
Urzas Command

Urza's Command

Instant

Choose two —
• Creatures you don't control get -2/-0 until end of turn.
• Create a tapped Powerstone token.
• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
• Scry 1, then draw a card.

7.6 /10
$0.26
Wind Shear

Wind Shear

Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

0.4 /10
$0.27
Academic Dispute

Academic Dispute

Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

4.5 /10
$0.04
Accelerate

Accelerate

Instant

Target creature gains haste until end of turn.
Draw a card.

8 /10
$0.56
Afflict

Afflict

Instant

Target creature gets -1/-1 until end of turn.
Draw a card.

3.2 /10
$0.09
Aleatory

Aleatory

Instant

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

4.5 /10
$0.27
Argent Mutation

Argent Mutation

Instant

Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.

4.4 /10
$0.14
Befuddle

Befuddle

Instant

Target creature gets -4/-0 until end of turn.
Draw a card.

3.2 /10
$0.02
Bewilder

Bewilder

Instant

Target creature gets -3/-0 until end of turn.
Draw a card.

2 /10
$0.04
Chaos Mutation

Chaos Mutation

Instant

Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

7.6 /10
$0.20
Chaotic Strike

Chaotic Strike

Instant

Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

5.6 /10
$0.42
Code of Constraint

Code of Constraint

Instant

Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

2 /10
$0.02
Courageous Resolve

Courageous Resolve

Instant

Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.

5.8 /10
$0.25
Crimson Wisps

Crimson Wisps

Instant

Target creature becomes red and gains haste until end of turn.
Draw a card.

9.1 /10
$6.00
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