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Cards similar to Rag Dealer (400)

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Hypnox

Hypnox

Creature — Nightmare Horror (8/8)

Flying
When Hypnox enters the battlefield, if you cast it from your hand, exile all cards from target opponent's hand.
When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.

4 /10
$1.49
Isareth the Awakener

Isareth the Awakener

Legendary Creature — Human Wizard (3/3)

Deathtouch
Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

5.8 /10
$0.10
Junji the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit (5/5)

Flying, menace
When Junji, the Midnight Sky dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

9.6 /10
$5.08
Lobelia SackvilleBaggins

Lobelia Sackville-Baggins

Legendary Creature — Halfling Citizen (2/3)

Flash
Menace
When Lobelia Sackville-Baggins enters the battlefield, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.

7.9 /10
$0.20
Maestros Initiate

Maestros Initiate

Creature — Human Citizen (3/1)

, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

1.2 /10
$0.01
Mardu WoeReaper

Mardu Woe-Reaper

Creature — Human Warrior (2/1)

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

5.2 /10
$0.14
Marionette Master

Marionette Master

Creature — Human Artificer (1/3)

Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.

9.7 /10
$5.23
Merfolk Secretkeeper  Venture Deeper

Merfolk Secretkeeper // Venture Deeper

Creature — Merfolk Wizard // Sorcery — Adventure (0/4)



Venture Deeper

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

6.5 /10
$0.11
Mindleecher

Mindleecher

Creature — Nightmare (5/5)

Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.

7.4 /10
$0.32
Mindwarper

Mindwarper

Creature — Spirit (0/0)

Mindwarper enters the battlefield with three +1/+1 counters on it.
, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery.

0.7 /10
$0.20
Misfortune Teller

Misfortune Teller

Creature — Human Warlock (3/1)

Deathtouch
Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

6.5 /10
$0.28
Muck Drubb

Muck Drubb

Creature — Beast (3/3)

Flash
When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
$0.11
Nightshade Assassin

Nightshade Assassin

Creature — Human Assassin (2/1)

First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.9 /10
$0.18
Offalsnout

Offalsnout

Creature — Elemental (2/2)

Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

3.3 /10
$0.07
Oteclan Landmark  Oteclan Levitator

Oteclan Landmark // Oteclan Levitator

Artifact // Artifact Creature — Golem (0/0)

When Oteclan Landmark enters the battlefield, scry 2.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Oteclan Levitator

Flying
Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.

4.8 /10
$0.06
Phantasmagorian

Phantasmagorian

Creature — Horror (6/6)

When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.

2.9 /10
$0.27
Pit Keeper

Pit Keeper

Creature — Human Wizard (2/1)

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

4.6 /10
$0.11
Placid Rottentail

Placid Rottentail

Creature — Fungus Rabbit (1/1)

Vigilance
, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

4.1 /10
$0.05
Psychomancer

Psychomancer

Artifact Creature — Necron Wizard (1/1)

Flying
Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life.

7.8 /10
$0.15
Puppeteer Clique

Puppeteer Clique

Creature — Faerie Wizard (3/2)

Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

9.3 /10
$0.16
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