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Cards similar to Rebirth (400)

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Coveted Prize

Coveted Prize

Sorcery

This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.

8.2 /10
$0.32
Crashing Footfalls

Crashing Footfalls

Sorcery

Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Create two 4/4 green Rhino creature tokens with trample.

5.3 /10
$0.90
Creative Technique

Creative Technique

Sorcery

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

8.1 /10
$2.39
Cruel Entertainment

Cruel Entertainment

Sorcery

Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.

6.1 /10
$2.33
Curse of the Werefox

Curse of the Werefox

Sorcery

Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.)

5.2 /10
$0.03
Daring Discovery

Daring Discovery

Sorcery

Up to three target creatures can't block this turn.
Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

5.3 /10
$0.03
Deep Reconnaissance

Deep Reconnaissance

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

4.6 /10
$0.23
Defossilize

Defossilize

Sorcery

Return target creature card from your graveyard to the battlefield. That creature explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

5.4 /10
$0.03
Deny Reality

Deny Reality

Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Return target permanent to its owner's hand.

6.6 /10
$0.18
Deploy the Gatewatch

Deploy the Gatewatch

Sorcery

Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

7.4 /10
$0.56
Dimensional Breach

Dimensional Breach

Sorcery

Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.

3.5 /10
$0.47
Druidic Ritual

Druidic Ritual

Sorcery

You may mill three cards. Then return up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

6.6 /10
--
Eldritch Pact

Eldritch Pact

Sorcery

Target player draws X cards and loses X life, where X is the number of cards in their graveyard.

7.5 /10
$0.09
Emergent Sequence

Emergent Sequence

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

6.9 /10
$0.05
Eureka

Eureka

Sorcery

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

3.7 /10
--
Extortion

Extortion

Sorcery

Look at target player's hand and choose up to two cards from it. That player discards those cards.

0.8 /10
$0.35
False Mourning

False Mourning

Sorcery

Put target card from your graveyard on top of your library.

1.3 /10
~$24
Fathom Trawl

Fathom Trawl

Sorcery

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

2 /10
$0.28
Feral Encounter

Feral Encounter

Sorcery

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

6 /10
$0.10
Festering March

Festering March

Sorcery

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

2.3 /10
$0.17
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