Creature — Human Samurai (2/2)
Protection from black
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Legendary Creature — Human Soldier (3/2)
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Creature — Homunculus Illusion (1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
Snow Creature — Crab (0/4)
Whenever another snow permanent enters the battlefield under your control, you may have target player mill two cards.
Creature — Bird Illusion (1/3)
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
Creature — Human Rogue (1/1)
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
Creature — Merfolk Wizard (2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
Creature — Human Samurai (0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Frog Samurai (2/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Shapeshifter Ally (0/0)
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Legendary Creature — Spirit (1/3)
At the beginning of each player's draw step, that player draws an additional card.
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
Creature — Merfolk (2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Creature — Human Wizard (2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Lizard Egg // Creature — Lizard Horror (0/3)
Defender
: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.
Ludevic's Abomination
Trample
Artifact Creature — Phyrexian Drone (1/1)
Flying, vigilance
When Malcator's Watcher dies, draw a card.
Legendary Creature — Siren Pirate (2/1)
Flash
Flying
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Creature — Human Wizard // Creature — Spirit Wizard (2/1)
, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays .
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Benevolent Geist
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
Creature — Human Wizard (0/3)
When Manic Scribe enters the battlefield, each opponent mills three cards.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature — Human Wizard (1/3)
Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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