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Cards similar to Stormscape Battlemage (400)

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Wingshield Agent

Wingshield Agent

Creature — Human Soldier (2/3)

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

3.1 /10
$0.02
Wormfang Newt

Wormfang Newt

Creature — Nightmare Salamander Beast (2/2)

When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

0.6 /10
$0.14
Wormfang Turtle

Wormfang Turtle

Creature — Nightmare Turtle Beast (2/4)

When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

1.7 /10
$0.23
Wu Spy

Wu Spy

Creature — Human Soldier Rogue (1/1)

When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.

0.6 /10
~$10
Zephyr Singer

Zephyr Singer

Creature — Siren Pirate (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Flying, vigilance
When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it.

7.5 /10
$0.28
Aarakocra Sneak

Aarakocra Sneak

Creature — Bird Rogue (1/4)

Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.

7.5 /10
$0.06
Academy Drake

Academy Drake

Creature — Drake (2/2)

Kicker (You may pay an additional as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

1.9 /10
$0.03
Academy Researchers

Academy Researchers

Creature — Human Wizard (2/2)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

2.4 /10
$0.25
Aether Theorist

Aether Theorist

Creature — Vedalken Rogue (1/3)

When Aether Theorist enters the battlefield, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

5.2 /10
$0.08
Aragorn King of Gondor

Aragorn, King of Gondor

Legendary Creature — Human Noble (4/4)

Vigilance, lifelink
When Aragorn, King of Gondor enters the battlefield, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.

8.5 /10
$1.40
Armored Skaab

Armored Skaab

Creature — Zombie Warrior (1/4)

When Armored Skaab enters the battlefield, mill four cards.

3.4 /10
$0.06
Augur of Bolas

Augur of Bolas

Creature — Merfolk Wizard (1/3)

When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

7.2 /10
$0.16
Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
$0.26
Azorius Herald

Azorius Herald

Creature — Spirit (2/1)

Azorius Herald can't be blocked.
When Azorius Herald enters the battlefield, you gain 4 life.
When Azorius Herald enters the battlefield, sacrifice it unless was spent to cast it.

2.6 /10
$0.23
Bazaar Trademage

Bazaar Trademage

Creature — Human Wizard (3/4)

Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.

3.4 /10
$0.11
Blind Hunter

Blind Hunter

Creature — Bat (2/2)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

2.1 /10
$0.10
Carrion Imp

Carrion Imp

Creature — Imp (2/3)

Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.

2 /10
$0.04
Cephalid Sage

Cephalid Sage

Creature — Octopus (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

2.5 /10
$0.15
Charming Prince

Charming Prince

Creature — Human Noble (2/2)

When Charming Prince enters the battlefield, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

9.4 /10
$1.53
Chipper Chopper

Chipper Chopper

Artifact Creature — Cyborg Rigger (1/1)

Flying
When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.07
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