Enchantment — Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchantment — Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
Snow Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. can be paid with one mana from a snow source.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
: Put an age counter on Cover of Winter.
Enchantment
Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Enchantment
At the beginning of your upkeep, you may mill a card.
Delirium — , Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner's hand.
Enchantment
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Enchantment — Aura
Enchant creature
Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Legendary Enchantment — Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
Enchantment
When Food Coma enters the battlefield, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Enchantment — Aura
Enchant creature
Enchanted creature can't attack.
: Return Forced Worship to its owner's hand.
Enchantment
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment — Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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