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Cards similar to Viashino Grappler (400)

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Goblin Wardriver

Goblin Wardriver

Creature — Goblin Warrior (2/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

7.6 /10
$0.33
Goddric Cloaked Reveler

Goddric, Cloaked Reveler

Legendary Creature — Human Noble (3/3)

Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and ": Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)

4.3 /10
$0.11
GoroGoro Disciple of Ryusei

Goro-Goro, Disciple of Ryusei

Legendary Creature — Goblin Samurai (2/2)

: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

9.4 /10
$0.60
Granite Gargoyle

Granite Gargoyle

Creature — Gargoyle (2/2)

Flying
: Granite Gargoyle gets +0/+1 until end of turn.

1.1 /10
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GravelHide Goblin

Gravel-Hide Goblin

Creature — Goblin Shaman (2/1)

: Gravel-Hide Goblin gets +2/+2 until end of turn.

0.6 /10
$0.03
Grenzos Ruffians

Grenzo's Ruffians

Creature — Goblin (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

3.7 /10
$0.22
Grenzo Havoc Raiser

Grenzo, Havoc Raiser

Legendary Creature — Goblin Rogue (2/2)

Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

9.1 /10
$0.30
Grizzled Wolverine

Grizzled Wolverine

Creature — Wolverine (2/2)

: Grizzled Wolverine gets +2/+0 until end of turn. Activate only during the declare blockers step, only if at least one creature is blocking Grizzled Wolverine, and only once each turn.

0.1 /10
$0.09
Haradrim Spearmaster

Haradrim Spearmaster

Creature — Human Warrior (2/3)

Reach
At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn.

3.2 /10
$0.02
Harmonic Prodigy

Harmonic Prodigy

Creature — Human Wizard (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.

9.7 /10
$3.49
Heartfire Immolator

Heartfire Immolator

Creature — Human Wizard (2/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
, Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.

4.4 /10
$0.04
Heartlash Cinder

Heartlash Cinder

Creature — Elemental Warrior (1/1)

Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.

1.7 /10
$0.16
Hellspark Elemental

Hellspark Elemental

Creature — Elemental (3/1)

Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4.2 /10
$0.23
Hellspur Posse Boss

Hellspur Posse Boss

Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

5.8 /10
$0.17
Henchfiend of Ukor

Henchfiend of Ukor

Creature — Ogre (3/2)

Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Henchfiend of Ukor gets +1/+0 until end of turn.

0.1 /10
$0.05
Hero of Oxid Ridge

Hero of Oxid Ridge

Creature — Human Knight (4/2)

Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.

5 /10
$0.91
Hero of the Games

Hero of the Games

Creature — Human Soldier (3/2)

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.

2.1 /10
$0.01
Highland Berserker

Highland Berserker

Creature — Human Berserker Ally (2/1)

Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.

4 /10
$0.05
Igneous Cur

Igneous Cur

Creature — Elemental Dog (1/2)

: Igneous Cur gets +2/+0 until end of turn.

4.5 /10
$0.04
IllTempered Loner  Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Howlpack Avenger

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.3 /10
$0.32
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