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Cards similar to Voidmage Husher (400)

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Chipper Chopper

Chipper Chopper

Artifact Creature — Cyborg Rigger (1/1)

Flying
When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.07
Chulane Teller of Tales

Chulane, Teller of Tales

Legendary Creature — Human Druid (2/4)

Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
, : Return target creature you control to its owner's hand.

9.1 /10
$0.80
Clocknapper

Clocknapper

Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

10 /10
$0.23
Coastal Drake

Coastal Drake

Creature — Drake (2/1)

Flying
, : Return target Kavu to its owner's hand.

0.5 /10
$0.12
Daring Archaeologist

Daring Archaeologist

Creature — Human Artificer (3/3)

When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)

4.6 /10
$0.10
Deadeye Quartermaster

Deadeye Quartermaster

Creature — Human Pirate (2/2)

When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.

7.4 /10
$0.19
Dovins Acuity

Dovin's Acuity

Enchantment

When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

5 /10
$0.06
Draugr ThoughtThief

Draugr Thought-Thief

Creature — Zombie Rogue (3/2)

When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard.

3.3 /10
$0.03
Drownyard Amalgam

Drownyard Amalgam

Creature — Zombie Horror (3/6)

When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.)
: Drownyard Amalgam can't be blocked this turn.

4.3 /10
$0.02
Drunau Corpse Trawler

Drunau Corpse Trawler

Creature — Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
: Target Zombie gains deathtouch until end of turn.

3.2 /10
$0.08
Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard (2/2)

Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

7.1 /10
$0.04
Echo Inspector

Echo Inspector

Creature — Bird Rogue (2/3)

Flying
When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

3.7 /10
$0.02
Eternal Skylord

Eternal Skylord

Creature — Zombie Wizard (3/3)

When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.

8.6 /10
$0.11
Ethereal Investigator

Ethereal Investigator

Creature — Spirit (2/3)

Flying
When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

9 /10
$0.18
Faerie Mechanist

Faerie Mechanist

Artifact Creature — Faerie Artificer (2/2)

Flying
When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

4.4 /10
$0.11
Gitaxian Anatomist

Gitaxian Anatomist

Creature — Phyrexian Wizard (2/5)

When Gitaxian Anatomist enters the battlefield, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

5.7 /10
$0.04
Green Slime

Green Slime

Creature — Ooze (2/2)

Flash
When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

8.6 /10
$0.54
Gulf Squid

Gulf Squid

Creature — Squid Beast (2/2)

When Gulf Squid enters the battlefield, tap all lands target player controls.

2 /10
$0.13
Heidar Rimewind Master

Heidar, Rimewind Master

Legendary Creature — Human Wizard (3/3)

, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.

5.7 /10
$0.38
Hightide Hermit

Hightide Hermit

Creature — Crab (4/4)

Defender
When Hightide Hermit enters the battlefield, you get (four energy counters).
Pay : Hightide Hermit can attack this turn as though it didn't have defender.

3.9 /10
$0.03
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