Creature — Griffin (3/2)
Flying
When Gale Swooper enters the battlefield, target creature gains flying until end of turn.
Creature — Human Soldier (2/3)
When Gavony Silversmith enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Legendary Creature — Human Soldier (3/4)
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
: Tap target creature. Activate only if Gerrard Capashen is attacking.
Creature — Elf Cleric (2/2)
, : Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
Creature — Dwarf Warrior (2/3)
Boast — : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Kithkin Spellshaper (2/2)
, , Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has ", : Tap target creature."
Creature — Phyrexian Dog (2/1)
Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it.
Creature — Human Knight (2/2)
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Gryffwing Cavalry attacks, you may pay . If you do, target attacking creature without flying gains flying until end of turn.
Creature — Human Soldier (3/2)
When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.
Creature — Human Soldier (1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Creature — Human Soldier (1/4)
Whenever Haazda Snare Squad attacks, you may pay . If you do, tap target creature an opponent controls.
Creature — Human Elf Monk (1/4)
Vigilance
Stunning Strike — , : Tap target creature.
Legendary Creature — God // Legendary Artifact — Equipment (4/4)
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Sword of the Realms
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip
Creature — Human Soldier (3/4)
When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
Creature — Human Cleric (0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Creature — Human (3/2)
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
Creature — Human Cleric (2/1)
, : Tap target creature. If that creature is a Zombie, exile it.
Creature — Spirit (2/1)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
Creature — Human Soldier (3/1)
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
Creature — Human Samurai (3/2)
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
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