Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent controls.
Instant
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Instant
Mill four cards, then return a creature card and a land card from your graveyard to your hand.
Instant
As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Choose one —
• Tangletrap deals 5 damage to target creature with flying.
• Destroy target artifact.
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
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