Creature — Elf Warrior (3/2)
Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
Creature — Human Druid (3/4)
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Creature — Kavu (3/3)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature can't be blocked by creatures with power 2 or less.
Creature — Elf Druid Warrior (2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Lizard Guest (4/3)
When Clandestine Chameleon enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
Creature — Insect Worm (0/1)
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Creature — Human Archer (1/3)
Reach (This creature can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Beast (3/3)
Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.
Creature — Troll (4/3)
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Creature — Dinosaur (2/5)
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Creature — Elf Warrior (2/2)
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion.
Creature — Merfolk Warrior (1/1)
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control.
Creature — Elf Warrior (3/2)
Vigilance
, : Draw a card. This ability costs less to activate for each +1/+1 counter on creatures you control.
Creature — Dragon Bard (4/3)
When Draconic Muralists dies, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Creature — Bear Mount (4/2)
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Human Druid (2/3)
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature — Dwarf Druid (2/2)
When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.
Creature — Bear (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Creature — Plant Druid (2/3)
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have ": Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Creature — Human Ranger (4/4)
Landfall — Whenever a land enters the battlefield under your control, if you don't control a Ring-bearer, the Ring tempts you.
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