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Cards similar to Argothian Enchantress (400)

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GoShintai of Boundless Vigor

Go-Shintai of Boundless Vigor

Legendary Enchantment Creature — Shrine (1/1)

Trample
At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

8.5 /10
$0.08
Golden Hind

Golden Hind

Creature — Elk (2/1)

: Add .

5.1 /10
$0.13
Grappler Spider

Grappler Spider

Creature — Spider (2/1)

Reach (This creature can block creatures with flying.)

3 /10
$0.09
Grappling Sundew

Grappling Sundew

Creature — Plant (0/4)

Defender, reach
: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

3.8 /10
$0.05
Greenside Watcher

Greenside Watcher

Creature — Elf Druid (2/1)

: Untap target Gate.

6.1 /10
$0.07
Greenwheel Liberator

Greenwheel Liberator

Creature — Elf Warrior (2/1)

Revolt — Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

1.6 /10
$0.08
Greenwood Sentinel

Greenwood Sentinel

Creature — Elf Scout (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

2.9 /10
$0.04
Grizzly Bears

Grizzly Bears

Creature — Bear (2/2)

7.6 /10
$0.20
Guardian Gladewalker

Guardian Gladewalker

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
When Guardian Gladewalker enters the battlefield, put a +1/+1 counter on target creature.

8 /10
$0.08
Gunner Conscript

Gunner Conscript

Creature — Human Mercenary (2/2)

Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.

4.9 /10
$0.07
Harabaz Druid

Harabaz Druid

Creature — Human Druid Ally (0/1)

: Add X mana of any one color, where X is the number of Allies you control.

6.9 /10
$1.04
Hardy Veteran

Hardy Veteran

Creature — Human Warrior (2/2)

As long as it's your turn, Hardy Veteran gets +0/+2.

0.5 /10
$0.03
HaruOnna

Haru-Onna

Creature — Spirit (2/1)

When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.

4.1 /10
$0.26
Harvest Wurm

Harvest Wurm

Creature — Wurm (3/2)

When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.

2.6 /10
$0.26
Harvester Druid

Harvester Druid

Creature — Human Druid (1/1)

: Add one mana of any color that a land you control could produce.

4.7 /10
$0.12
Harvesttide Sentry

Harvesttide Sentry

Creature — Human Warrior (3/1)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.

1.8 /10
$0.02
Heartwood Dryad

Heartwood Dryad

Creature — Dryad (2/1)

Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.

0.5 /10
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Herbology Instructor  Malady Invoker

Herbology Instructor // Malady Invoker

Creature — Treefolk Druid // Creature — Phyrexian Treefolk (1/3)

When Herbology Instructor enters the battlefield, you gain 3 life.
: Transform Herbology Instructor. Activate only as a sorcery. ( can be paid with either or 2 life.)

Malady Invoker

When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.

2.9 /10
$0.07
Hermit Druid

Hermit Druid

Creature — Human Druid (1/1)

, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

8.9 /10
~$21
Hidden Herbalists

Hidden Herbalists

Creature — Human Druid (2/2)

Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add .

2.7 /10
$0.07
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