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Cards similar to Aysen Crusader (400)

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Redemption Choir

Redemption Choir

Creature — Vampire Cleric (3/3)

Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

7.4 /10
$0.31
Reidane God of the Worthy  Valkmira Protectors Shield

Reidane, God of the Worthy // Valkmira, Protector's Shield

Legendary Creature — God // Legendary Artifact (2/3)

Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.

Valkmira, Protector's Shield

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

8.4 /10
$0.42
Rescue Retriever

Rescue Retriever

Creature — Dog Soldier (3/3)

Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.

7.6 /10
$0.59
Resplendent Marshal

Resplendent Marshal

Creature — Angel Warrior (3/3)

Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.

7 /10
$0.68
Reveillark

Reveillark

Creature — Elemental (4/3)

Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9.4 /10
$1.02
Rhoda Geist Avenger

Rhoda, Geist Avenger

Legendary Creature — Human Soldier (3/3)

Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.

7.3 /10
$0.34
Ritual Guardian

Ritual Guardian

Creature — Human Soldier (3/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.

2.2 /10
$0.02
Roiling Horror

Roiling Horror

Creature — Horror (0/0)

Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.

1.9 /10
$0.29
Rosie Cotton of South Lane

Rosie Cotton of South Lane

Legendary Creature — Halfling Peasant (1/1)

When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.

9.4 /10
$0.19
Saltskitter

Saltskitter

Creature — Wurm (3/4)

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.

5 /10
$0.24
Sandcrafter Mage

Sandcrafter Mage

Creature — Human Wizard (2/2)

When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

1.1 /10
$0.03
Saradoc Master of Buckland

Saradoc, Master of Buckland

Legendary Creature — Halfling Citizen (2/4)

Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.

6.1 /10
$0.22
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

6 /10
$0.54
Scion of VituGhazi

Scion of Vitu-Ghazi

Creature — Elemental (4/4)

When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

3.8 /10
$0.17
Seedpod Caretaker

Seedpod Caretaker

Creature — Phyrexian Cleric (2/2)

When Seedpod Caretaker enters the battlefield, choose one —
• Put a +1/+1 counter on target artifact or creature you control.
• Transform target Incubator token you control.

3.9 /10
$0.24
Serra Avatar

Serra Avatar

Creature — Avatar (0/0)

Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

7.9 /10
$0.33
Serra Redeemer

Serra Redeemer

Creature — Angel Soldier (2/4)

Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.

7.5 /10
$0.18
Shattered Angel

Shattered Angel

Creature — Phyrexian Angel (3/3)

Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.

8 /10
$0.13
Sheriff of Safe Passage

Sheriff of Safe Passage

Creature — Human Knight (0/0)

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3.1 /10
$0.04
Shield Mare

Shield Mare

Creature — Horse (2/3)

Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

3.9 /10
$0.10
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