Creature — Vampire Cleric (3/3)
Lifelink
Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Legendary Creature — God // Legendary Artifact (2/3)
Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost more to cast.
Valkmira, Protector's Shield
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Creature — Dog Soldier (3/3)
Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
Creature — Angel Warrior (3/3)
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
Creature — Elemental (4/3)
Flying
When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Legendary Creature — Human Soldier (3/3)
Partner with Timin, Youthful Geist (When this creature enters the battlefield, target player may put Timin into their hand from their library, then shuffle.)
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
Creature — Human Soldier (3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
Creature — Horror (0/0)
Roiling Horror's power and toughness are each equal to your life total minus the life total of an opponent with the most life.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Roiling Horror while it's exiled, target player loses 1 life and you gain 1 life.
Legendary Creature — Halfling Peasant (1/1)
When Rosie Cotton of South Lane enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever you create a token, put a +1/+1 counter on target creature you control other than Rosie.
Creature — Wurm (3/4)
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Creature — Human Wizard (2/2)
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Legendary Creature — Halfling Citizen (2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token.
Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Creature — Human Soldier (1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature — Elemental (4/4)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
Creature — Phyrexian Cleric (2/2)
When Seedpod Caretaker enters the battlefield, choose one —
• Put a +1/+1 counter on target artifact or creature you control.
• Transform target Incubator token you control.
Creature — Avatar (0/0)
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature — Angel Soldier (2/4)
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
Creature — Phyrexian Angel (3/3)
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
Creature — Human Knight (0/0)
Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Horse (2/3)
Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.
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