Creature — Human Samurai (4/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Snake Shaman (2/4)
At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.
Creature — Human Samurai (4/4)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Creature — Kavu (4/4)
: Serpentine Kavu gains haste until end of turn.
Creature — Dinosaur (5/4)
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
Creature — Fox Samurai (3/3)
Flash
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Plant (0/3)
: Target attacking creature has base power 0 until end of turn.
Creature — Ogre Samurai Shaman (2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
Legendary Creature — Cat Avatar (5/4)
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Creature — Wolf Spirit (4/4)
: Creatures you control get +1/+1 and gain trample until end of turn.
Creature — Human Druid (2/2)
, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
Legendary Creature — Human Warrior (5/4)
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
Creature — Angel (2/3)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Creature — Goblin Shaman (3/3)
: Target creature you control becomes the color or colors of your choice until end of turn.
Creature — Human Samurai Archer (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Legendary Creature — Human Samurai (3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Legendary Creature — Time Lord Doctor (4/4)
When The Fugitive Doctor enters the battlefield, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature — Human Wizard (2/2)
, : Thornscape Master deals 2 damage to target creature.
, : Target creature gains protection from the color of your choice until end of turn.
Creature — Rhino (4/5)
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
Creature — Cat (2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
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