Sorcery
Create a 2/2 black Zombie creature token.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast this spell, draw a card.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn.
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Sorcery
Choose one —
• Target opponent reveals their hand and discards all colorless nonland cards.
• Target opponent reveals their hand and discards all multicolored cards.
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
Sorcery
Casualty 1
Target creature an opponent controls perpetually gets -0/-3.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.
Exile Sheoldred's Restoration.
Sorcery
Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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