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Cards similar to Cached Defenses (400)

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Venomous Vines

Venomous Vines

Sorcery

Destroy target enchanted permanent.

0.2 /10
$0.14
Venture Forth

Venture Forth

Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—

7.9 /10
$0.19
Verdant Crescendo

Verdant Crescendo

Sorcery

Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.

2.3 /10
$0.14
Verdant Touch

Verdant Touch

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)

2.2 /10
$0.32
Viral Spawning

Viral Spawning

Sorcery

Create a 3/3 green Phyrexian Beast creature token with toxic 1. (Players dealt combat damage by it also get a poison counter.)
Corrupted — As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback . (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.1 /10
$0.05
Visions of Dominance

Visions of Dominance

Sorcery

Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.3 /10
$0.88
Waiting in the Weeds

Waiting in the Weeds

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

3.8 /10
$1.31
Wallop

Wallop

Sorcery

Destroy target blue or black creature with flying.

0.2 /10
$0.14
Wandering Stream

Wandering Stream

Sorcery

Domain — You gain 2 life for each basic land type among lands you control.

0.8 /10
$0.15
Weird Harvest

Weird Harvest

Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

6.4 /10
$1.88
Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

5.8 /10
$0.85
Wielding the Green Dragon

Wielding the Green Dragon

Sorcery

Target creature gets +4/+4 until end of turn.

0.5 /10
$5.02
Wild Instincts

Wild Instincts

Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

1.9 /10
$0.07
Wildcall

Wildcall

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

3.5 /10
$0.17
Winding Way

Winding Way

Sorcery

Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.

7.5 /10
$0.17
Wing Snare

Wing Snare

Sorcery

Destroy target creature with flying.

0.8 /10
$0.18
Wing Storm

Wing Storm

Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.

0.7 /10
$0.14
Winters Grasp

Winter's Grasp

Sorcery

Destroy target land.

3.6 /10
$0.69
Woodland Guidance

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Exile Woodland Guidance.

2.7 /10
$0.16
You Find a Cursed Idol

You Find a Cursed Idol

Sorcery

Choose one —
• Smash It — Destroy target artifact.
• Lift the Curse — Destroy target enchantment.
• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

7.1 /10
$0.03
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