Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Kindred Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Sorcery // Land
Target opponent reveals their hand. You choose a card from it with mana value 3 or greater. That player discards that card.
Pelakka Caverns
Pelakka Caverns enters the battlefield tapped.
: Add .
Sorcery
Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.
Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
Sorcery
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
Sorcery
Choose one —
• All creatures get -2/-2 until end of turn.
• Remove two loyalty counters from each planeswalker.
Sorcery
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles.
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
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