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Cards similar to Decree of Justice (400)

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Ingenious Mastery

Ingenious Mastery

Sorcery

You may pay rather than pay this spell's mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

6.9 /10
$0.33
Into the Fae Court

Into the Fae Court

Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."

4.5 /10
$0.02
Kayas Wrath

Kaya's Wrath

Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

9.3 /10
$0.16
Kellan Inquisitive Prodigy  Tail the Suspect

Kellan, Inquisitive Prodigy // Tail the Suspect

Legendary Creature — Human Faerie Detective // Sorcery — Adv (3/4)

Flying, vigilance
Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

Tail the Suspect

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

7.2 /10
$0.29
Limits of Solidarity

Limits of Solidarity

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling (, Discard this card: Draw a card.)

3.9 /10
$0.03
March of Progress

March of Progress

Sorcery

Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

8.5 /10
$0.24
Mass Production

Mass Production

Sorcery

Create four 1/1 colorless Soldier artifact creature tokens.

4.5 /10
$0.02
Mogg Alarm

Mogg Alarm

Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.

4.9 /10
$0.30
Monstrous Step

Monstrous Step

Sorcery

Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.03
Nightmare Void

Nightmare Void

Sorcery

Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

3.5 /10
$0.14
Nomads Assembly

Nomads' Assembly

Sorcery

Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.2 /10
$0.49
Oakhame Ranger  Bring Back

Oakhame Ranger // Bring Back

Creature — Elf Knight Ranger // Sorcery — Adventure (2/2)

: Creatures you control get +1/+1 until end of turn.

Bring Back

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

5.5 /10
$0.09
Plunder

Plunder

Sorcery

Destroy target artifact or land.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

3 /10
$0.17
Pyretic Charge

Pyretic Charge

Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5.1 /10
$0.16
Resounding Silence

Resounding Silence

Instant

Exile target attacking creature.
Cycling (, Discard this card: Draw a card.)
When you cycle Resounding Silence, exile up to two target attacking creatures.

0.9 /10
$0.05
Rift Bolt

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

6.1 /10
$0.14
Rise to Glory

Rise to Glory

Sorcery

Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.

4.2 /10
$0.05
Rooftop Nuisance

Rooftop Nuisance

Sorcery

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.

3.9 /10
$0.01
Rousing Refrain

Rousing Refrain

Sorcery

Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

9 /10
$0.87
Search for Tomorrow

Search for Tomorrow

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

9.7 /10
$0.20
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