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Cards similar to Due Respect (400)

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Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.1 /10
$0.01
Enervate

Enervate

Instant

Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

6.2 /10
--
Everdream

Everdream

Instant

Draw a card.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

3.5 /10
$0.05
Faithless Salvaging

Faithless Salvaging

Instant

Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

7.9 /10
$0.11
Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.6 /10
$0.11
Festival of the Guildpact

Festival of the Guildpact

Instant

Prevent the next X damage that would be dealt to you this turn.
Draw a card.

2.1 /10
$0.12
Fire Prophecy

Fire Prophecy

Instant

Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.

7.7 /10
$0.11
Fires of Victory

Fires of Victory

Instant

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.

4.1 /10
$0.08
Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

9.3 /10
$0.13
Force Away

Force Away

Instant

Return target creature to its owner's hand.
Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.

3.4 /10
$0.08
Foreshadow

Foreshadow

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.

1 /10
$0.20
Forsake the Worldly

Forsake the Worldly

Instant

Exile target artifact or enchantment.
Cycling (, Discard this card: Draw a card.)

8 /10
$0.11
Frantic Inventory

Frantic Inventory

Instant

Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard.

0.7 /10
$0.05
Frantic Salvage

Frantic Salvage

Instant

Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.

3.8 /10
$0.07
Geistwave

Geistwave

Instant

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

8 /10
$0.10
Glimpse of Freedom

Glimpse of Freedom

Instant

Draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

4.4 /10
$0.03
Gorilla War Cry

Gorilla War Cry

Instant

Cast this spell only during combat before blockers are declared.
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Draw a card at the beginning of the next turn's upkeep.

5.5 /10
--
Grave Consequences

Grave Consequences

Instant

Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard.
Draw a card.

2.9 /10
$0.19
Grip of Amnesia

Grip of Amnesia

Instant

Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.

3.8 /10
$0.16
Hampering Snare

Hampering Snare

Instant

Creatures your opponents control get -2/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)

2.5 /10
$0.02
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