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Cards similar to Endless One (400)

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LatticeBlade Mantis

Lattice-Blade Mantis

Creature — Phyrexian Insect (4/3)

Lattice-Blade Mantis enters with two oil counters on it.
Whenever Lattice-Blade Mantis attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn.

3.5 /10
$0.03
Leech Bonder

Leech Bonder

Creature — Merfolk Soldier (3/3)

Leech Bonder enters with two -1/-1 counters on it.
, : Move a counter from target creature onto a second target creature. ( is the untap symbol.)

4.2 /10
$0.31
Lifecraft Cavalry

Lifecraft Cavalry

Creature — Elf Warrior (4/4)

Trample
Revolt — Lifecraft Cavalry enters with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

1.2 /10
$0.06
Lily Bowen Raging Grandma

Lily Bowen, Raging Grandma

Legendary Creature — Mutant Warrior (0/0)

Vigilance
Lily Bowen, Raging Grandma enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

6.8 /10
$0.41
Llanowar Elite

Llanowar Elite

Creature — Elf (1/1)

Kicker (You may pay an additional as you cast this spell.)
Trample
If Llanowar Elite was kicked, it enters with five +1/+1 counters on it.

2.4 /10
$0.17
Lodestone Needle  Guidestone Compass

Lodestone Needle // Guidestone Compass

Artifact // Artifact

Flash
When Lodestone Needle enters, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Guidestone Compass

, : Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

5.5 /10
$0.02
Lost Auramancers

Lost Auramancers

Creature — Human Wizard (3/3)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

5 /10
$0.23
Lux Artillery

Lux Artillery

Artifact

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, Lux Artillery deals 10 damage to each opponent.

7.9 /10
$0.54
Magmasaur

Magmasaur

Creature — Elemental Dinosaur (0/0)

Magmasaur enters with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.

2.1 /10
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Magnanimous Magistrate

Magnanimous Magistrate

Creature — Human Advisor (3/4)

Magnanimous Magistrate enters with five reprieve counters on it.
Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner's control.

3.5 /10
$0.07
Mairsil the Pretender

Mairsil, the Pretender

Legendary Creature — Human Wizard (4/4)

When Mairsil, the Pretender enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.

4.7 /10
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Mana Bloom

Mana Bloom

Enchantment

Mana Bloom enters with X charge counters on it.
Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.

6.8 /10
$0.41
Marath Will of the Wild

Marath, Will of the Wild

Legendary Creature — Elemental Beast (0/0)

Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one —
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.

5.6 /10
$0.58
Marauding Dreadship

Marauding Dreadship

Artifact — Vehicle

Haste
When Marauding Dreadship enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

2.8 /10
$0.01
Marrow Chomper

Marrow Chomper

Creature — Zombie Lizard (3/3)

Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.)
When Marrow Chomper enters, you gain 2 life for each creature it devoured.

2.4 /10
$0.20
Master Biomancer

Master Biomancer

Creature — Elf Wizard (2/4)

Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.

9.3 /10
$0.67
Merseine

Merseine

Enchantment — Aura

Enchant creature
Merseine enters with three net counters on it.
Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.
Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

0.9 /10
$0.15
Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters with seven hour counters on it.
At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.
Your maximum hand size is equal to the number of hour counters on Midnight Oil.
Whenever you discard a card, you lose 1 life.

4.9 /10
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