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Cards similar to Knight Exemplar (400)

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Auriok Windwalker

Auriok Windwalker

Creature — Human Wizard (2/3)

Flying
: Attach target Equipment you control to target creature you control.

4.3 /10
$0.37
Aven Liberator

Aven Liberator

Creature — Bird Soldier (2/3)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

1.5 /10
$0.09
Aven Squire

Aven Squire

Creature — Bird Soldier (1/1)

Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.7 /10
$0.14
Aviary Mechanic

Aviary Mechanic

Creature — Dwarf Artificer (2/2)

When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.

5 /10
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Baird Steward of Argive

Baird, Steward of Argive

Legendary Creature — Human Soldier (2/4)

Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.

9.1 /10
$0.18
Bant Sureblade

Bant Sureblade

Creature — Human Soldier (2/1)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

3.3 /10
$0.26
Beast Walkers

Beast Walkers

Creature — Human Beast Soldier (2/2)

: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

0.7 /10
$0.61
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.4 /10
$0.04
Benalish Honor Guard

Benalish Honor Guard

Creature — Human Knight (2/2)

Benalish Honor Guard gets +1/+0 for each legendary creature you control.

2.4 /10
$0.07
Benalish Infantry

Benalish Infantry

Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

2.7 /10
$0.12
Benalish Lancer

Benalish Lancer

Creature — Human Knight (2/2)

Kicker (You may pay an additional as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

0.5 /10
$0.08
Bill the Pony

Bill the Pony

Legendary Creature — Horse (1/4)

When Bill the Pony enters the battlefield, create two Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Sacrifice a Food: Until end of turn, target creature you control assigns combat damage equal to its toughness rather than its power.

7.2 /10
$0.04
BladeBlizzard Kitsune

Blade-Blizzard Kitsune

Creature — Fox Ninja (2/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Double strike

4.1 /10
$0.03
Candlegrove Witch

Candlegrove Witch

Creature — Human Warlock (2/2)

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.

2.9 /10
$0.03
Catapult Squad

Catapult Squad

Creature — Human Soldier (2/1)

Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

3.2 /10
$0.22
Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
$0.08
Celestial Enforcer

Celestial Enforcer

Creature — Human Cleric (2/3)

, : Tap target creature. Activate only if you control a creature with flying.

1.2 /10
$0.02
Cliffside Rescuer

Cliffside Rescuer

Creature — Kor Soldier (2/2)

Vigilance
, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

6.7 /10
$0.11
Cloudreach Cavalry

Cloudreach Cavalry

Creature — Human Soldier (1/1)

As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.

0.6 /10
$0.17
Cloudsteel Kirin

Cloudsteel Kirin

Artifact Creature — Equipment Kirin (3/2)

Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

8.8 /10
$0.51
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