Creature — Faerie Rogue (1/2)
Flying
: Metropolis Sprite gets +1/-1 until end of turn.
Creature — Human Wizard (2/3)
Defender
Your maximum hand size is increased by one.
Creature — Human Wizard (1/2)
, : Target creature with power X or less can't be blocked this turn.
Creature — Illusion Sliver (1/1)
All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Creature — Illusion (1/1)
: Mistform Stalker becomes the creature type of your choice until end of turn.
: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Legendary Creature — Human Wizard (2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature — Illusion (1/1)
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
Creature — Bird (1/1)
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Creature — Faerie Rogue (1/2)
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Elemental (2/1)
Flying
Novellamental can block only creatures with flying.
Artifact Creature — Siren Pirate (1/2)
Flying, vigilance
: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Creature — Moonfolk Wizard (1/1)
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature — Human Knight // Creature — Phyrexian Knight (2/1)
: Transform Order of the Mirror. Activate only as a sorcery. ( can be paid with either or 2 life.)
Order of the Alabaster Host
Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.
Creature — Merfolk Spellshaper (1/1)
, , Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
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