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Cards similar to Master Biomancer (400)

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Ukkima Stalking Shadow

Ukkima, Stalking Shadow

Legendary Creature — Whale Wolf (2/2)

Partner with Cazur, Ruthless Stalker (When this creature enters the battlefield, target player may put Cazur into their hand from their library, then shuffle.)
Ukkima, Stalking Shadow can't be blocked.
When Ukkima leaves the battlefield, it deals X damage to target player and you gain X life, where X is its power.

7.2 /10
$1.11
Ulasht the Hate Seed

Ulasht, the Hate Seed

Legendary Creature — Hellion Hydra (0/0)

Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.

7.1 /10
$0.20
Vadrik Astral Archmage

Vadrik, Astral Archmage

Legendary Creature — Human Wizard (1/2)

If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield.
Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

7.9 /10
$0.19
Veteran Warleader

Veteran Warleader

Creature — Human Soldier Ally (0/0)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.
Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

4.4 /10
$0.10
Willowdusk Essence Seer

Willowdusk, Essence Seer

Legendary Creature — Dryad Druid (3/3)

, : Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.

6.8 /10
$1.69
Young Deathclaws

Young Deathclaws

Creature — Lizard Mutant (4/2)

Menace (This creature can't be blocked except by two or more creatures.)
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

5.1 /10
$0.10
owyn Fearless Knight

Éowyn, Fearless Knight

Legendary Creature — Human Knight (3/4)

Haste
When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

8.8 /10
$0.34
Exava Rakdos Blood Witch

Exava, Rakdos Blood Witch

Legendary Creature — Human Cleric (3/3)

First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.

5.3 /10
$0.25
Laughing Jasper Flint

Laughing Jasper Flint

Legendary Creature — Lizard Rogue (4/3)

Creatures you control but don't own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.

7.1 /10
$0.27
Ratadrabik of Urborg

Ratadrabik of Urborg

Legendary Creature — Zombie Wizard (3/3)

Vigilance, ward
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.

9.3 /10
$0.93
Spiteful Squad

Spiteful Squad

Creature — Human Warlock (0/0)

Deathtouch
Spiteful Squad enters the battlefield with two +1/+1 counters on it.
When Spiteful Squad dies, put its counters on target creature you control.

3.5 /10
$0.02
The Beast Deathless Prince

The Beast, Deathless Prince

Legendary Creature — Demon (6/6)

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

6.1 /10
$0.09
Wispdrinker Vampire

Wispdrinker Vampire

Creature — Vampire Rogue (2/4)

Flying
Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

6.4 /10
$0.11
Ascendant Acolyte

Ascendant Acolyte

Creature — Human Monk (1/1)

Ascendant Acolyte enters the battlefield with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on Ascendant Acolyte.

7.3 /10
$0.15
Biblioplex Kraken

Biblioplex Kraken

Creature — Kraken (4/5)

When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.

6.7 /10
$0.12
Broodlord

Broodlord

Creature — Tyranid (3/3)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Brood Telepathy — When Broodlord enters the battlefield, distribute X +1/+1 counters among any number of other target creatures you control.

7.9 /10
$0.17
Calcite Snapper

Calcite Snapper

Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

3.2 /10
$0.06
Cunning Geysermage

Cunning Geysermage

Creature — Human Wizard (3/2)

Kicker (You may pay an additional as you cast this spell.)
When Cunning Geysermage enters the battlefield, if it was kicked, return up to one other target creature to its owner's hand.

2.7 /10
$0.02
Enclave Elite

Enclave Elite

Creature — Merfolk Soldier (2/2)

Multikicker (You may pay an additional any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2.9 /10
$0.04
First Responder

First Responder

Creature — Ogre Citizen (3/3)

Vigilance
At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder.

6.4 /10
$0.20
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