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Cards similar to Mercenary Informer (400)

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Sanctum Prelate

Sanctum Prelate

Creature — Human Cleric (2/2)

As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.

8.4 /10
$1.89
Sand Scout

Sand Scout

Creature — Human Scout (2/2)

When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

6 /10
$0.17
Savior of Ollenbock

Savior of Ollenbock

Creature — Human Soldier (1/2)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

6 /10
$0.56
Scholar of New Horizons

Scholar of New Horizons

Creature — Human Scout (1/1)

Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.
, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

8.6 /10
$1.17
Screeching Griffin

Screeching Griffin

Creature — Griffin (2/2)

Flying
: Target creature can't block Screeching Griffin this turn.

0 /10
$0.07
Sensei GoldenTail

Sensei Golden-Tail

Legendary Creature — Fox Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

5.8 /10
$2.20
Serene Master

Serene Master

Creature — Human Monk (0/2)

Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.

4.5 /10
$0.47
Shade of Trokair

Shade of Trokair

Creature — Shade (1/2)

: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

1.1 /10
$0.08
Shanna Sisays Legacy

Shanna, Sisay's Legacy

Legendary Creature — Human Warrior (0/0)

Shanna, Sisay's Legacy can't be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.

7.6 /10
$0.09
Sheriff of Safe Passage

Sheriff of Safe Passage

Creature — Human Knight (0/0)

Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3 /10
$0.04
Shield Dancer

Shield Dancer

Creature — Human Rebel (1/3)

: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

3.4 /10
$0.17
Shield Mare

Shield Mare

Creature — Horse (2/3)

Shield Mare can't be blocked by red creatures.
When Shield Mare enters the battlefield or becomes the target of a spell or ability an opponent controls, you gain 3 life.

3.9 /10
$0.11
Shieldmage Advocate

Shieldmage Advocate

Creature — Human Cleric (1/3)

: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

3 /10
$0.20
Shinewend

Shinewend

Creature — Elemental (0/0)

Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.

4.3 /10
$0.19
Siege Veteran

Siege Veteran

Creature — Human Soldier (2/2)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

7.8 /10
$0.31
Sigarda Champion of Light

Sigarda, Champion of Light

Legendary Creature — Angel (4/4)

Flying, trample
Humans you control get +1/+1.
Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

7.5 /10
$1.09
Sightless Brawler

Sightless Brawler

Enchantment Creature — Human Warrior (3/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.

1.7 /10
$0.05
Sigrid GodFavored

Sigrid, God-Favored

Legendary Creature — Human Warrior (2/2)

Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.

6.7 /10
$0.13
Siona Captain of the Pyleas

Siona, Captain of the Pyleas

Legendary Creature — Human Soldier (2/2)

When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

8 /10
$0.10
Skyclave Apparition

Skyclave Apparition

Creature — Kor Spirit (2/2)

When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

9.6 /10
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