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Cards similar to Mind Twist (400)

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Demonfire

Demonfire

Sorcery

Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.

5.2 /10
$0.03
Destroy the Evidence

Destroy the Evidence

Sorcery

Destroy target land. Its controller reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

3.4 /10
$0.05
Devouring Greed

Devouring Greed

Sorcery — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

5 /10
$0.13
Do or Die

Do or Die

Sorcery

Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

5.5 /10
$5.76
Drain Life

Drain Life

Sorcery

Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

5.4 /10
~$50
Dread Summons

Dread Summons

Sorcery

Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.

8.8 /10
$0.33
Dregs of Sorrow

Dregs of Sorrow

Sorcery

Destroy X target nonblack creatures. Draw X cards.

5.3 /10
$0.41
Drown in Ichor

Drown in Ichor

Sorcery

Target creature gets -4/-4 until end of turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.3 /10
$0.59
Dutiful Return

Dutiful Return

Sorcery

Return up to two target creature cards from your graveyard to your hand.

4.3 /10
$0.03
Empty the Catacombs

Empty the Catacombs

Sorcery

Each player returns all creature cards from their graveyard to their hand.

4 /10
$0.28
Enter the Dungeon

Enter the Dungeon

Sorcery

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

10 /10
$0.07
Entreat the Dead

Entreat the Dead

Sorcery

Return X target creature cards from your graveyard to the battlefield.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

6.4 /10
$0.53
Essence Feed

Essence Feed

Sorcery

Target player loses 3 life. You gain 3 life and create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."

2.5 /10
$0.09
Essence Harvest

Essence Harvest

Sorcery

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

8.2 /10
$0.34
Ever After

Ever After

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

7.6 /10
$0.26
Exotic Disease

Exotic Disease

Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

0.9 /10
$0.14
Extract

Extract

Sorcery

Search target player's library for a card and exile it. Then that player shuffles.

5.3 /10
$3.58
Eye Spy

Eye Spy

Sorcery

Look at the top card of target player's library. You may put that card into their graveyard.

1.3 /10
$0.12
False Peace

False Peace

Sorcery

Target player skips all combat phases of their next turn.

1.9 /10
$0.27
Fateful Handoff

Fateful Handoff

Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

6.8 /10
$0.13
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