← Edit search Random card

Cards similar to Nyxborn Triton (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Eyekite

Eyekite

Creature — Drake (1/2)

Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

2.3 /10
$0.10
Faerie Duelist

Faerie Duelist

Creature — Faerie Rogue (1/2)

Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

4.2 /10
$0.04
Foul Watcher

Foul Watcher

Creature — Nightmare Bird (1/2)

Flying
When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.

3.8 /10
$0.02
Frilled CaveWurm

Frilled Cave-Wurm

Creature — Salamander Wurm (2/5)

Descend 4 — Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.

1.7 /10
$0.03
Frilled Oculus

Frilled Oculus

Creature — Homunculus (1/3)

: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.

0.5 /10
$0.03
Giant Tortoise

Giant Tortoise

Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

2.9 /10
$4.95
Glint Raker

Glint Raker

Creature — Drake (1/3)

Flying
Glint Raker gets +X/+0, where X is the highest mana value among artifacts you control.
Whenever Glint Raker deals combat damage to a player, you may reveal that many cards from the top of your library. Put an artifact card revealed this way into your hand and the rest into your graveyard.

5.1 /10
$0.06
Hekma Sentinels

Hekma Sentinels

Creature — Human Cleric (2/3)

Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.

1.1 /10
$0.03
Hold for Questioning

Hold for Questioning

Enchantment — Aura

Enchant creature or planeswalker
When Hold for Questioning enters the battlefield, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

4.7 /10
$0.15
Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

0.9 /10
$0.19
Hydromorph Guardian

Hydromorph Guardian

Creature — Elemental (2/2)

, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control.

1.9 /10
$0.15
Ice Over

Ice Over

Enchantment — Aura

Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.

3.2 /10
$0.03
Imprisoned in the Moon

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with ": Add " and loses all other card types and abilities.

9.7 /10
$0.92
In Too Deep

In Too Deep

Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

7.2 /10
$1.26
Incursion Specialist

Incursion Specialist

Creature — Human Wizard (1/3)

Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.

1.4 /10
$0.11
Infiltrators Magemark

Infiltrator's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.

4.7 /10
$0.17
Jaces Sentinel

Jace's Sentinel

Creature — Merfolk Warrior (1/3)

As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.

2.4 /10
$0.16
Jace Vryns Prodigy  Jace Telepath Unbound

Jace, Vryn's Prodigy // Jace, Telepath Unbound

Legendary Creature — Human Wizard // Legendary Planeswalker (0/2)

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Telepath Unbound

+1: Up to one target creature gets -2/-0 until your next turn.
?3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.
?9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

8.2 /10
--
Knight of the Mists

Knight of the Mists

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When Knight of the Mists enters the battlefield, you may pay . If you don't, destroy target Knight and it can't be regenerated.

0.6 /10
$0.15
Lord of the Unreal

Lord of the Unreal

Creature — Human Wizard (2/2)

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

7.1 /10
$1.14
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.