Creature — Human Employee (4/4)
When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Giant (3/6)
When Rumbling Sentry enters the battlefield, scry 1.
Creature — Vampire Cleric (3/3)
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Creature — Human Advisor (3/3)
When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
Creature — Cat (3/3)
Flash (You may cast this spell any time you could cast an instant.)
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Creature — Human Soldier (1/1)
Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Creature — Human (1/2)
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
Creature — Angel Soldier (2/4)
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
Creature — Harpy (2/2)
Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
Creature — Human Soldier (2/4)
When Shu Soldier-Farmers enters the battlefield, you gain 4 life.
Creature — Human Soldier (3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
Creature — Spirit (3/4)
When Spiritual Guardian enters the battlefield, you gain 4 life.
Creature — Human Soldier (4/3)
When Stalwarts of Osgiliath enters the battlefield, the Ring tempts you.
Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.
Creature — Human Soldier (3/4)
When Staunch Defenders enters the battlefield, you gain 4 life.
Creature — Dwarf Peasant (3/3)
When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Rhino Soldier (1/4)
When Stonehorn Dignitary enters the battlefield, target opponent skips their next combat phase.
Creature — Human Cleric (1/4)
When Teroh's Faithful enters the battlefield, you gain 4 life.
Creature — Human Knight (4/4)
First strike
When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
Creature — Human Cleric (2/3)
When Tireless Missionaries enters the battlefield, you gain 3 life.
Creature — Antelope (2/5)
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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