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Cards similar to Plague Spitter (400)

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Discordant Piper

Discordant Piper

Creature — Zombie Satyr (2/1)

When Discordant Piper dies, create a 0/1 white Goat creature token.

4.5 /10
$0.03
Discourtesy Clerk

Discourtesy Clerk

Creature — Vampire Employee (3/2)

When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

6.1 /10
$0.08
Disease Carriers

Disease Carriers

Creature — Rat (2/2)

When Disease Carriers dies, target creature gets -2/-2 until end of turn.

2.6 /10
$0.17
Dokuchi Silencer

Dokuchi Silencer

Creature — Human Ninja (2/1)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Dokuchi Silencer deals combat damage to a player, you may discard a creature card. When you do, destroy target creature or planeswalker that player controls.

8 /10
$0.06
Doomed Dissenter

Doomed Dissenter

Creature — Human (1/1)

When Doomed Dissenter dies, create a 2/2 black Zombie creature token.

8.3 /10
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Drana Liberator of Malakir

Drana, Liberator of Malakir

Legendary Creature — Vampire Ally (2/3)

Flying, first strike
Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

9.6 /10
$0.51
Dread Presence

Dread Presence

Creature — Nightmare (3/3)

Whenever a Swamp enters the battlefield under your control, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

9.3 /10
$1.74
Dregscape Sliver

Dregscape Sliver

Creature — Sliver (2/2)

Each Sliver creature card in your graveyard has unearth .
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.2 /10
$0.37
Driver of the Dead

Driver of the Dead

Creature — Vampire (3/2)

When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.

4.1 /10
$0.02
Dunerider Outlaw

Dunerider Outlaw

Creature — Human Rebel Rogue (1/1)

Protection from green
At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

2.6 /10
$0.04
Dusk Legion Sergeant

Dusk Legion Sergeant

Creature — Vampire Soldier (2/2)

Menace
, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

7.2 /10
$0.22
Dutiful Attendant

Dutiful Attendant

Creature — Human Warrior (1/2)

When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.

6.6 /10
$0.04
Easterling Vanguard

Easterling Vanguard

Creature — Human Warrior (2/1)

When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

5.7 /10
$0.12
Ebonblade Reaper

Ebonblade Reaper

Creature — Human Cleric (1/1)

Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half their life, rounded up.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

7.4 /10
$8.26
Endling

Endling

Creature — Zombie Shapeshifter (3/3)

: Endling gains menace until end of turn.
: Endling gains deathtouch until end of turn.
: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: Endling gets +1/-1 or -1/+1 until end of turn.

5.4 /10
$0.16
Erhnam Djinn

Erhnam Djinn

Creature — Djinn (4/5)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

0.8 /10
$0.29
Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5 /10
$0.10
Exsanguinator Cavalry

Exsanguinator Cavalry

Creature — Vampire Knight (2/3)

Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")

8 /10
$2.26
Extricator of Sin  Extricator of Flesh

Extricator of Sin // Extricator of Flesh

Creature — Human Cleric // Creature — Eldrazi Horror (0/3)

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Extricator of Flesh

Eldrazi you control have vigilance.
, , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

3 /10
$0.12
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant (2/2)

Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

7.8 /10
$1.71
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