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Cards similar to Quag Vampires (400)

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Noosegraf Mob

Noosegraf Mob

Creature — Zombie (0/0)

Noosegraf Mob enters the battlefield with five +1/+1 counters on it.
Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.

7.9 /10
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Oathsworn Knight

Oathsworn Knight

Creature — Human Knight (0/0)

Oathsworn Knight enters the battlefield with four +1/+1 counters on it.
Oathsworn Knight attacks each combat if able.
If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

4.4 /10
$0.32
Ochre Jelly

Ochre Jelly

Creature — Ooze (0/0)

Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.

8.5 /10
$0.25
Phyrexian Prowler

Phyrexian Prowler

Creature — Phyrexian Zombie Mercenary (3/3)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

0.6 /10
$0.19
Protean Hydra

Protean Hydra

Creature — Hydra (0/0)

Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.

8.3 /10
$4.83
Puppeteer Clique

Puppeteer Clique

Creature — Faerie Wizard (3/2)

Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

9.3 /10
$0.14
Queens Bay Paladin

Queen's Bay Paladin

Creature — Vampire Knight (5/4)

Whenever Queen's Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5.4 /10
$0.11
Roc Hatchling

Roc Hatchling

Creature — Bird (0/1)

Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.

0.7 /10
$0.23
Sepulchral Primordial

Sepulchral Primordial

Creature — Avatar (5/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

9.5 /10
$1.57
Sheoldred  The True Scriptures

Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/5)

Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

The True Scriptures

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

9.5 /10
~$18
Shivan Devastator

Shivan Devastator

Creature — Dragon Hydra (0/0)

Flying, haste
Shivan Devastator enters the battlefield with X +1/+1 counters on it.

9 /10
$3.74
Shrike Harpy

Shrike Harpy

Creature — Harpy (2/2)

Flying
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.

1 /10
$0.03
Skullslither Worm

Skullslither Worm

Creature — Worm (3/3)

When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.

4.3 /10
$0.08
Skyshroud Ridgeback

Skyshroud Ridgeback

Creature — Beast (2/3)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

0.2 /10
$0.09
SleepCursed Faerie

Sleep-Cursed Faerie

Creature — Faerie Wizard (3/3)

Flying, ward
Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
: Untap Sleep-Cursed Faerie.

4.7 /10
$0.67
Snaremaster Sprite

Snaremaster Sprite

Creature — Faerie Wizard (1/1)

Flying
When Snaremaster Sprite enters the battlefield, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

5.5 /10
$0.06
Soulstinger

Soulstinger

Creature — Scorpion Demon (4/5)

When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control.
When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.

5.1 /10
$0.02
Swarm of Bloodflies

Swarm of Bloodflies

Creature — Insect (0/0)

Flying
Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it.
Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies.

6.4 /10
$0.12
Temp of the Damned

Temp of the Damned

Creature — Zombie (3/3)

As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.

10 /10
$0.16
Termagant Swarm

Termagant Swarm

Creature — Tyranid (0/0)

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Death Frenzy — When Termagant Swarm dies, create a number of 1/1 green Tyranid creature tokens equal to Termagant Swarm's power.

8.3 /10
$0.39
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