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Cards similar to Rejuvenate (400)

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Essence Harvest

Essence Harvest

Sorcery

Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

8.2 /10
$0.38
Essence Pulse

Essence Pulse

Sorcery

You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.

7.3 /10
$0.35
Exotic Disease

Exotic Disease

Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

0.9 /10
$0.14
Fiery Justice

Fiery Justice

Sorcery

Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

3.2 /10
$0.07
Foreboding Fruit

Foreboding Fruit

Sorcery

Target player draws two cards and loses 2 life.
Adamant — If at least three black mana was spent to cast this spell, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

7.6 /10
$0.07
From Under the Floorboards

From Under the Floorboards

Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

8 /10
$0.37
Fruition

Fruition

Sorcery

You gain 1 life for each Forest on the battlefield.

2.6 /10
$0.39
Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain 1 life for each creature destroyed this way.

9.6 /10
$0.72
Game of Chaos

Game of Chaos

Sorcery

Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

7.2 /10
$5.69
Gerrards Wisdom

Gerrard's Wisdom

Sorcery

You gain 2 life for each card in your hand.

1.5 /10
$0.23
Golden Ratio

Golden Ratio

Sorcery

Draw a card for each different power among creatures you control.

6.6 /10
$0.03
Herd Migration

Herd Migration

Sorcery

Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control.
, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

4.6 /10
$0.16
Kaylas Command

Kayla's Command

Sorcery

Choose two —
• Create a 2/2 colorless Construct artifact creature token.
• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
• You gain 2 life and scry 2.

6 /10
$0.15
Landbind Ritual

Landbind Ritual

Sorcery

You gain 2 life for each Plains you control.

1.3 /10
$0.02
Late to Dinner

Late to Dinner

Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

7.9 /10
$0.04
Lichs Caress

Lich's Caress

Sorcery

Destroy target creature. You gain 3 life.

2.7 /10
$0.03
Many Partings

Many Partings

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")

8.9 /10
$0.05
Marshaling the Troops

Marshaling the Troops

Sorcery

Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.

0.8 /10
~$60
Maw of the Mire

Maw of the Mire

Sorcery

Destroy target land. You gain 4 life.

1.9 /10
$0.06
Mind Drain

Mind Drain

Sorcery

Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)

4.9 /10
$0.08
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