Creature — Human Soldier (1/4)
: Llanowar Cavalry gains vigilance until end of turn.
Creature — Cat Warrior (2/2)
Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
Creature — Rhino Druid (4/4)
Reach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Creature — Snake Warrior Archer (2/2)
Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.)
Creature — Human Wizard (2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature — Human Warrior (3/3)
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Creature — Human Druid (2/2)
Other green creatures you control get +1/+1.
, : Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Wolf (2/2)
: Pestilent Wolf gains deathtouch until end of turn.
Creature — Faerie (1/1)
Flying
, : Target creature gains flying until end of turn.
Creature — Frog (1/1)
Reach
: Add one mana of any color.
: Poison Dart Frog gains deathtouch until end of turn.
Creature — Beast Peasant (3/3)
When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
Creature — Elf Druid (2/2)
: Double Reckless Amplimancer's power and toughness until end of turn.
Creature — Snake Shaman (2/4)
At the beginning of your upkeep, add . Until end of turn, you don't lose this mana as steps and phases end.
Creature — Human Artificer (1/1)
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token.
, : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
Creature — Hag (1/1)
, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.
Creature — Elf Warrior (2/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Deathtouch
Creature — Ouphe (1/1)
: Target creature loses all "bands with other" abilities until end of turn.
Creature — Dinosaur (5/4)
This spell can't be countered.
Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.)
: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
Legendary Creature — Snake Shaman (2/3)
At the beginning of each player's upkeep, that player adds . Until end of turn, they don't lose this mana as steps and phases end.
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