Legendary Land
: Add .
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Creature — Elf Cleric (1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Creature — Angel (5/8)
Flying
Shroud (This creature can't be the target of spells or abilities.)
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
Enchantment Creature — Snake Glimmer (4/3)
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Artifact Creature — Human Wizard (2/2)
, : Prevent the next 2 damage that would be dealt to you this turn.
, : Target creature gets -1/-1 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Creature — Human Cleric (1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Enchantment — Aura
Enchant land
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn by creatures with power 3 or less.
Enchantment — Aura
Enchant Plains
: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Creature — Goblin Soldier (2/2)
, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.
, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Beast (3/3)
Whenever Grollub is dealt damage, each opponent gains that much life.
Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Creature — Human Cleric (1/1)
: Prevent the next 2 damage that would be dealt to any target this turn.
Threshold — : Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
Instant
Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Artifact — Equipment
Equipped creature gets +0/+2 and has ": Prevent the next 1 damage that would be dealt to any target this turn."
: Attach Healer's Headdress to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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