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Cards similar to Saproling Infestation (400)

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Call of the Full Moon

Call of the Full Moon

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

1.8 /10
$0.06
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

0.9 /10
$0.63
Case of the Pilfered Proof

Case of the Pilfered Proof

Enchantment — Case

Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.5 /10
$0.02
Cavalcade of Calamity

Cavalcade of Calamity

Enchantment

Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.

7.7 /10
$0.16
Circle of Confinement

Circle of Confinement

Enchantment

When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.

2.8 /10
$0.04
Cloak of Confusion

Cloak of Confusion

Enchantment — Aura

Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

1.4 /10
$0.14
Curse of Predation

Curse of Predation

Enchantment — Aura Curse

Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

6.1 /10
$0.31
Curse of Shaken Faith

Curse of Shaken Faith

Enchantment — Aura Curse

Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them.

7.7 /10
$0.19
Curse of Stalked Prey

Curse of Stalked Prey

Enchantment — Aura Curse

Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

6.7 /10
$0.37
Customs Depot

Customs Depot

Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

1.6 /10
$0.24
Dance of Many

Dance of Many

Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay .

5.9 /10
$1.05
Drowned Secrets

Drowned Secrets

Enchantment

Whenever you cast a blue spell, target player mills two cards.

7.4 /10
$0.56
Eidolon of the Great Revel

Eidolon of the Great Revel

Enchantment Creature — Spirit (2/2)

Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

7 /10
$4.31
Emrakuls Influence

Emrakul's Influence

Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

4 /10
$0.05
Encase in Ice

Encase in Ice

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

1.4 /10
$0.04
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

6.7 /10
$0.27
Fable of Wolf and Owl

Fable of Wolf and Owl

Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.
Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

5.4 /10
$4.17
Familys Favor

Family's Favor

Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

8 /10
$1.22
Folk Hero

Folk Hero

Legendary Enchantment — Background

Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."

8.9 /10
$4.00
Fractured Loyalty

Fractured Loyalty

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)

3.3 /10
$0.15
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