Artifact
, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Artifact — Equipment
Equipped creature gets +2/+1.
As long as equipped creature is legendary, it has trample and haste.
Equip
Legendary Artifact Creature — Thopter (1/1)
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Artifact — Equipment // Sorcery — Adventure
Equipped creature gets +1/+1 for each creature you control.
Equip
Ysgard's Call
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
Artifact — Equipment
Equipped creature gets +1/+1 and has trample.
: Attach Horned Helm to target creature you control.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
Artifact Creature — Construct (0/2)
When Inquisitive Puppet enters the battlefield, scry 1.
Exile Inquisitive Puppet: Create a 1/1 white Human creature token.
Artifact
, , Sacrifice Inscribed Tablet: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Artifact Creature — Construct (0/0)
Iron Apprentice enters the battlefield with a +1/+1 counter on it.
When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Artifact Creature — Scarecrow (1/1)
: Target red creature gains haste until end of turn.
Artifact
Remove Jeweled Bird from your deck before playing if you're not playing for ante.
: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Artifact — Equipment
Equipped creature gets +2/+0.
As long as it's your turn, equipped creature has first strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Golem (1/2)
You may look at face-down creatures you don't control any time.
Artifact — Equipment
Equipped creature gets +0/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
When Lantern of the Lost enters the battlefield, exile target card from a graveyard.
, , Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid with either or 2 life.)
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