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Cards similar to Sickening Shoal (400)

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Defile

Defile

Instant

Target creature gets -1/-1 until end of turn for each Swamp you control.

9.7 /10
$0.94
Desperate Lunge

Desperate Lunge

Instant

Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.

2.4 /10
$0.15
Disfigure

Disfigure

Instant

Target creature gets -2/-2 until end of turn.

5.1 /10
$0.08
Drag Down

Drag Down

Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

1.4 /10
$0.05
Earthbrawn

Earthbrawn

Instant

Target creature gets +3/+3 until end of turn.
Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)

1.1 /10
$0.07
Echoing Courage

Echoing Courage

Instant

Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

4 /10
$0.04
Eye Gouge

Eye Gouge

Instant

Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

0.9 /10
$0.02
Eyes of the Beholder

Eyes of the Beholder

Instant

Target creature gets -11/-11 until end of turn.

3.8 /10
$0.03
Fanatical Strength

Fanatical Strength

Instant

Target creature gets +3/+3 and gains trample until end of turn.

4.4 /10
$0.02
Fatal Fumes

Fatal Fumes

Instant

Target creature gets -4/-2 until end of turn.

0.7 /10
$0.02
Feat of Resistance

Feat of Resistance

Instant

Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

7 /10
$0.03
Feign Death

Feign Death

Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

9.4 /10
$0.55
Feral Instinct

Feral Instinct

Instant

Target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

1.5 /10
$0.12
Fevered Strength

Fevered Strength

Instant

Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

0.7 /10
$0.09
Fists of Flame

Fists of Flame

Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

9.3 /10
$0.09
Fists of the Anvil

Fists of the Anvil

Instant

Target creature gets +4/+0 until end of turn.

5 /10
$0.17
Flare of Faith

Flare of Faith

Instant

Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.

5.4 /10
$0.03
Flatten

Flatten

Instant

Target creature gets -4/-4 until end of turn.

0.7 /10
$0.05
Flowstone Strike

Flowstone Strike

Instant

Target creature gets +1/-1 and gains haste until end of turn.

0.2 /10
$0.10
Formation

Formation

Instant

Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.

2.8 /10
$0.81
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