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Cards similar to Snorting Gahr (400)

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Fortress Cyclops

Fortress Cyclops

Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.
Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

2 /10
$0.09
Gabriel Angelfire

Gabriel Angelfire

Legendary Creature — Angel (4/4)

At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

2.2 /10
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Genestealer Locus

Genestealer Locus

Creature — Tyranid Human (3/3)

Neurotraumal Rod — Whenever a creature attacks you, it gets -1/-0 until end of turn.
Whenever a creature attacks one of your opponents, it gets +0/+1 until end of turn.

4.5 /10
$0.09
Glory Bearers

Glory Bearers

Enchantment Creature — Human Cleric (3/4)

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

2.4 /10
$0.01
Gnarled Sage

Gnarled Sage

Creature — Treefolk Druid (4/4)

Reach (This creature can block creatures with flying.)
As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

1.9 /10
$0.03
Goblin Cruciverbalist

Goblin Cruciverbalist

Creature — Goblin Wizard Guest (1/4)

Haste
When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.
Whenever Goblin Cruciverbalist attacks, using the first letters of names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

0 /10
$0.05
Goblin Rabblemaster

Goblin Rabblemaster

Creature — Goblin Warrior (2/2)

Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

8.9 /10
$1.56
Graceful Cat

Graceful Cat

Creature — Cat (2/2)

Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.

2.2 /10
$0.09
Grenzos Ruffians

Grenzo's Ruffians

Creature — Goblin (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

3.7 /10
$0.21
Guardian of the Gateless

Guardian of the Gateless

Creature — Angel (3/3)

Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

6 /10
$0.23
Hollow Dogs

Hollow Dogs

Creature — Phyrexian Zombie Dog (3/3)

Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

0.5 /10
$0.14
Hookhand Mariner  Riphook Raider

Hookhand Mariner // Riphook Raider

Creature — Human Werewolf // Creature — Werewolf (4/4)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Riphook Raider

Riphook Raider can't be blocked by creatures with power 2 or less.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.2 /10
$0.03
Howlpack Piper  Wildsong Howler

Howlpack Piper // Wildsong Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

This spell can't be countered.
, : You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Wildsong Howler

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.1 /10
$0.31
Impetuous Protege

Impetuous Protege

Creature — Human Warrior (0/4)

Partner with Proud Mentor (When this creature enters the battlefield, target player may put Proud Mentor into their hand from their library, then shuffle.)
Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.

2 /10
$0.06
Infestation Expert  Infested Werewolf

Infestation Expert // Infested Werewolf

Creature — Human Werewolf // Creature — Werewolf (3/4)

Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Infested Werewolf

Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4.4 /10
$0.06
Jolrael Empress of Beasts

Jolrael, Empress of Beasts

Legendary Creature — Human Spellshaper (3/3)

, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

5.3 /10
$0.97
Kavu Mauler

Kavu Mauler

Creature — Kavu (4/4)

Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.

1.4 /10
$0.26
Keldon Berserker

Keldon Berserker

Creature — Human Soldier Berserker (2/3)

Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.

0.2 /10
$0.08
Kiln Walker

Kiln Walker

Artifact Creature — Phyrexian Construct (0/3)

Whenever Kiln Walker attacks, it gets +3/+0 until end of turn.

1 /10
$0.08
Kragma Warcaller

Kragma Warcaller

Creature — Minotaur Warrior (2/3)

Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.

5.5 /10
$0.13
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