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Cards similar to Summit Apes (400)

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Gorilla Pack

Gorilla Pack

Creature — Ape (3/3)

Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.

2.8 /10
$0.12
Gorilla Titan

Gorilla Titan

Creature — Ape (4/4)

Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

4.5 /10
$0.51
Graypelt Hunter

Graypelt Hunter

Creature — Human Warrior Ally (2/2)

Trample
Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

2.7 /10
$0.04
Grazing Gladehart

Grazing Gladehart

Creature — Antelope (2/2)

Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life.

6.8 /10
$0.37
Greatbow Doyen

Greatbow Doyen

Creature — Elf Archer (2/4)

Other Archer creatures you control get +1/+1.
Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.

5.8 /10
$4.08
Greenbelt Radical

Greenbelt Radical

Creature — Centaur Citizen (4/4)

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Greenbelt Radical is turned face up, put a +1/+1 counter on each creature you control. Creatures you control gain trample until end of turn.

4.6 /10
$0.04
Greensleeves MaroSorcerer

Greensleeves, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

9.3 /10
~$18
Grothama AllDevouring

Grothama, All-Devouring

Legendary Creature — Wurm (10/8)

Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.

7.3 /10
$9.97
Groundbreaker

Groundbreaker

Creature — Elemental (6/1)

Trample, haste
At the beginning of the end step, sacrifice Groundbreaker.

5.6 /10
$1.48
Gruul Scrapper

Gruul Scrapper

Creature — Human Berserker (3/2)

When Gruul Scrapper enters the battlefield, if was spent to cast it, it gains haste until end of turn.

0.2 /10
$0.01
Guardian Augmenter

Guardian Augmenter

Creature — Troll Wizard (2/2)

Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.

9.2 /10
$5.57
Halana Kessig Ranger

Halana, Kessig Ranger

Legendary Creature — Human Archer Ranger (3/4)

Reach
Whenever another creature enters the battlefield under your control, you may pay . When you do, that creature deals damage equal to its power to target creature.
Partner (You can have two commanders if both have partner.)

7.8 /10
$0.15
Halsin Emerald Archdruid

Halsin, Emerald Archdruid

Legendary Creature — Elf Druid (2/4)

: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types.
Choose a Background (You can have a Background as a second commander.)

6.2 /10
$0.07
Hamlet Vanguard

Hamlet Vanguard

Creature — Human Warrior (1/1)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.

5.8 /10
$0.08
Headstrong Brute

Headstrong Brute

Creature — Orc Pirate (3/3)

Headstrong Brute can't block.
Headstrong Brute has menace as long as you control another Pirate.

3.4 /10
$0.02
Heir of the Ancient Fang

Heir of the Ancient Fang

Creature — Snake Samurai (2/3)

Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

3.5 /10
$0.01
Herd Gnarr

Herd Gnarr

Creature — Beast (2/2)

Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.

0.5 /10
$0.08
Heronblade Elite

Heronblade Elite

Creature — Human Warrior (1/1)

Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite's power.

9 /10
$1.33
Hexbane Tortoise

Hexbane Tortoise

Creature — Turtle (3/2)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

3.5 /10
$0.02
Hiveheart Shaman

Hiveheart Shaman

Creature — Human Shaman (3/5)

Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.

2.9 /10
$0.06
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