Creature — Elf (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Elf Warrior (1/2)
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.
, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Scout (1/1)
, : Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Creature — Elf Warrior (1/1)
, Sacrifice a creature: Destroy target creature with flying.
Creature — Elf Shaman (1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Creature — Elf Archer (1/2)
Reach (This creature can block creatures with flying.)
Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
Creature — Shapeshifter Rebel (0/0)
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Creature — Ogre (2/2)
When Ghazbán Ogress enters the battlefield, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
Creature — Elf Scout (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Ouphe (1/2)
Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.
Creature — Human Wizard (1/1)
, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.
Legendary Creature — Elemental (0/0)
Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Creature — Beast (4/4)
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
Creature — Human Shaman (3/5)
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
Creature — Snake Hydra (0/0)
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
Legendary Creature — Phyrexian Human Artificer (1/1)
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control.
Partner (You can have two commanders if both have partner.)
Creature — Goblin Shaman (0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add , , or .
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