Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
Instant // Land
Draw two cards. Then discard a card at random unless you pay (two energy counters).
Crackling Falls
Crackling Falls enters the battlefield tapped.
: Add or .
Instant
Counter target spell.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.
• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
• Create a token that's a copy of target creature.
Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant — Arcane
Exchange control of two target lands.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
Instant // Land
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Silundi Isle
Silundi Isle enters the battlefield tapped.
: Add .
Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
Instant
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
Instant
Counter target spell.
Fateful hour — If you have 5 or less life, draw a card.
Instant
Counter target spell unless its controller pays plus an additional for each Faerie you control.
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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