← Edit search Random card

Cards similar to Topplegeist (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Elite Vanguard

Elite Vanguard

Creature — Human Soldier (2/1)

4.8 /10
$0.06
Elvish Reclaimer

Elvish Reclaimer

Creature — Elf Warrior (1/2)

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.
, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

9.3 /10
$9.02
EmptyShrine Kannushi

Empty-Shrine Kannushi

Creature — Human Cleric (1/1)

Empty-Shrine Kannushi has protection from the colors of permanents you control.

1.5 /10
$0.19
Expedition Envoy

Expedition Envoy

Creature — Human Scout Ally (2/1)

4.6 /10
$0.04
Faithbound Judge  Sinners Judgment

Faithbound Judge // Sinner's Judgment

Creature — Spirit Soldier // Enchantment — Aura Curse (4/4)

Defender, flying, vigilance
At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.
As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb

Sinner's Judgment

Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.

7.4 /10
$0.73
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker (1/1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

0.4 /10
$0.01
Flourishing Fox

Flourishing Fox

Creature — Fox (1/1)

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling (, Discard this card: Draw a card.)

6.5 /10
$0.15
GhostLit Redeemer

Ghost-Lit Redeemer

Creature — Spirit (1/1)

, : You gain 2 life.
Channel — , Discard Ghost-Lit Redeemer: You gain 4 life.

2.4 /10
$0.26
GO TO JAIL

GO TO JAIL

Enchantment

When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.

10 /10
$0.10
GodPharaohs Faithful

God-Pharaoh's Faithful

Creature — Human Wizard (0/4)

Whenever you cast a blue, black, or red spell, you gain 1 life.

3.6 /10
$0.08
Goldenglow Moth

Goldenglow Moth

Creature — Insect (0/1)

Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.

4.4 /10
$0.08
Goldmeadow Stalwart

Goldmeadow Stalwart

Creature — Kithkin Soldier (2/2)

As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay .

2.1 /10
$0.20
Hammers of Moradin

Hammers of Moradin

Creature — Dwarf Cleric (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.

8.2 /10
$0.07
Hanweir Militia Captain  Westvale Cult Leader

Hanweir Militia Captain // Westvale Cult Leader

Creature — Human Soldier // Creature — Human Cleric (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Westvale Cult Leader

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

8.1 /10
$0.47
Harrier Griffin

Harrier Griffin

Creature — Griffin (3/3)

Flying
At the beginning of your upkeep, tap target creature.

2.7 /10
$0.15
Healers Hawk

Healer's Hawk

Creature — Bird (1/1)

Flying, lifelink

8 /10
$0.07
Honor Guard

Honor Guard

Creature — Human Soldier (1/1)

: Honor Guard gets +0/+1 until end of turn.

0.7 /10
$0.25
Hotshot Mechanic

Hotshot Mechanic

Artifact Creature — Fox Pilot (2/1)

Hotshot Mechanic crews Vehicles as though its power were 2 greater.

7.5 /10
$0.15
Imperial Lancer

Imperial Lancer

Creature — Human Knight (1/1)

Imperial Lancer has double strike as long as you control a Dinosaur.

1.6 /10
$0.10
Invasion of Moag  Bloomwielder Dryads

Invasion of Moag // Bloomwielder Dryads

Battle — Siege // Creature — Dryad (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, put a +1/+1 counter on target creature you control.

5.9 /10
$0.03
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.