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Cards similar to Unexpected Potential (400)

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Big Score

Big Score

Instant

As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

9.9 /10
$0.76
Boom  Bust

Boom // Bust

Sorcery // Sorcery

Destroy target land you control and target land you don't control.

Bust

Destroy all lands.

6.4 /10
$1.90
Borne Upon a Wind

Borne Upon a Wind

Instant

You may cast spells this turn as though they had flash.
Draw a card.

9.2 /10
$2.19
BottleCap Blast

Bottle-Cap Blast

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")

6.5 /10
$1.41
Bramble Familiar  Fetch Quest

Bramble Familiar // Fetch Quest

Creature — Elemental Raccoon // Sorcery — Adventure (2/2)

: Add .
, , Discard a card: Return Bramble Familiar to its owner's hand.

Fetch Quest

Mill seven cards. Then put a creature, enchantment, or land card from among the milled cards onto the battlefield.

8.6 /10
$0.31
Carnival  Carnage

Carnival // Carnage

Instant // Sorcery

Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.

Carnage

Carnage deals 3 damage to target opponent. That player discards two cards.

3.2 /10
$0.06
Cease  Desist

Cease // Desist

Instant // Sorcery

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

Desist

Destroy all artifacts and enchantments.

1.6 /10
$0.03
Clever Concealment

Clever Concealment

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

9.6 /10
~$11
Colossal Badger  Dig Deep

Colossal Badger // Dig Deep

Creature — Badger // Sorcery — Adventure (6/5)

When Colossal Badger enters the battlefield, you gain 3 life.

Dig Deep

Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.

5 /10
$0.03
Complete the Circuit

Complete the Circuit

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
You may cast sorcery spells this turn as though they had flash.
When you next cast an instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

7.2 /10
$0.20
Dance with Calamity

Dance with Calamity

Sorcery

Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.

7.9 /10
$1.27
Dead  Gone

Dead // Gone

Instant // Instant

Dead deals 2 damage to target creature.

Gone

Return target creature you don't control to its owner's hand.

4.7 /10
$0.49
Deadly Dispute

Deadly Dispute

Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

9.9 /10
$0.80
Decadent Dragon  Expensive Taste

Decadent Dragon // Expensive Taste

Creature — Dragon // Instant — Adventure (4/4)

Flying, trample
Whenever Decadent Dragon attacks, create a Treasure token.

Expensive Taste

Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.

9 /10
$0.74
Dichotomancy

Dichotomancy

Sorcery

For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent. Put those cards onto the battlefield under your control, then that player shuffles.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

1.1 /10
$0.24
Emergent Ultimatum

Emergent Ultimatum

Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

8.3 /10
$1.10
Environmental Sciences

Environmental Sciences

Sorcery — Lesson

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

7.8 /10
$0.10
Epic Experiment

Epic Experiment

Sorcery

Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

8.4 /10
$0.30
Exit Through the Grift Shop

Exit Through the Grift Shop

Sorcery

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

0.3 /10
$0.11
Expanded Anatomy

Expanded Anatomy

Sorcery — Lesson

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

6 /10
$0.02
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