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Cards similar to Warclamp Mastiff (400)

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Emissary of Sunrise

Emissary of Sunrise

Creature — Human Cleric (2/1)

First strike
When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2.4 /10
$0.02
Enlistment Officer

Enlistment Officer

Creature — Human Soldier (2/3)

First strike
When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

3.1 /10
$0.33
Enslaved Dwarf

Enslaved Dwarf

Creature — Dwarf (1/1)

, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

6.5 /10
$0.27
owyn Lady of Rohan

Éowyn, Lady of Rohan

Legendary Creature — Human Noble (2/4)

At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.
Equip abilities you activate cost less to activate.

7.1 /10
$0.06
Era of Enlightenment  Hand of Enlightenment

Era of Enlightenment // Hand of Enlightenment

Enchantment — Saga // Enchantment Creature — Human Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Scry 2.
II — You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

First strike

6.2 /10
$0.02
Fearless Pup

Fearless Pup

Creature — Wolf (1/1)

First strike
Boast — : Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)

4.4 /10
$0.02
Fervent Champion

Fervent Champion

Creature — Human Knight (1/1)

First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

7.9 /10
$0.25
Field Marshal

Field Marshal

Creature — Human Soldier (2/2)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

7.8 /10
$5.81
Fiendslayer Paladin

Fiendslayer Paladin

Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Fiendslayer Paladin can't be the target of black or red spells your opponents control.

6.4 /10
$1.02
Fleeting Spirit

Fleeting Spirit

Creature — Spirit (3/1)

, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

3.1 /10
$0.03
Gallant PieWielder

Gallant Pie-Wielder

Creature — Dwarf Knight (2/3)

First strike
Celebration — Gallant Pie-Wielder has double strike as long as two or more nonland permanents entered the battlefield under your control this turn.

2 /10
$0.02
Gearshift Ace

Gearshift Ace

Creature — Dwarf Pilot (2/1)

First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.

6.2 /10
$0.09
Gempalm Avenger

Gempalm Avenger

Creature — Human Soldier (3/5)

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

1.8 /10
$0.15
Gisela the Broken Blade

Gisela, the Broken Blade

Legendary Creature — Angel Horror (4/3)

Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

9.1 /10
--
Goldhound

Goldhound

Artifact Creature — Treasure Dog (1/1)

First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice Goldhound: Add one mana of any color.

8.6 /10
$0.08
Granger Guildmage

Granger Guildmage

Creature — Human Wizard (1/1)

, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.

0.6 /10
$0.12
Greymond Avacyns Stalwart

Greymond, Avacyn's Stalwart

Legendary Creature — Human Soldier (3/4)

As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.

6.5 /10
--
Grim Initiate

Grim Initiate

Creature — Zombie Warrior (1/1)

First strike
When Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

5.8 /10
$0.05
Helica Glider

Helica Glider

Creature — Nightmare Squirrel (2/2)

Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.

2.3 /10
$0.03
Icatian Skirmishers

Icatian Skirmishers

Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

2.6 /10
$0.73
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