Creature — Crocodile (4/6)
: Sewer Crocodile can't be blocked this turn. This ability costs less to activate if there are five or more mana values among cards in your graveyard.
Creature — Dragon (5/6)
Flying
As long as you control four or more artifacts, Shimmer Dragon has hexproof.
Tap two untapped artifacts you control: Draw a card.
Creature — Bird Soldier Ranger (3/4)
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Turtle (6/6)
Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.
Creature — Zombie Giant (6/9)
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Creature — Goblin (3/1)
Morph—Sacrifice two Mountains. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among one, two, or three target creatures.
Creature — Fish Beast (6/6)
Slipstream Eel can't attack unless defending player controls an Island.
Cycling (, Discard this card: Draw a card.)
Creature — Serpent (4/4)
: Return Sliptide Serpent to its owner's hand.
Creature — Human Warrior (5/5)
Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Drone (3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Creature — Avatar (6/6)
Flying
: Draw a card for each color among permanents you control.
, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
Creature — Sphinx (6/6)
Flying
: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
Creature — Sphinx (5/5)
This spell can't be countered.
Flying, hexproof
Instant and sorcery spells you control can't be countered.
Creature — Sphinx (6/6)
Flying
At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Legendary Creature — Giant (7/7)
Ward
Other creatures you control have ward .
Whenever Storvald enters the battlefield or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
Creature — Serpent (7/7)
At the beginning of your upkeep, mill seven cards.
Creature — Elf Crocodile Detective (5/5)
Whenever Undercover Crocodelf deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Creature — Giant Rogue (5/6)
Flash
Undersea Invader enters the battlefield tapped.
Creature — Vampire Wizard (3/4)
Assist (Another player can pay up to of this spell's cost.)
Flying
When Vampire Charmseeker enters the battlefield, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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