Creature — Elf Shaman (1/1)
: Each 1/1 creature you control gets +1/+2 until end of turn.
Creature — Human (1/0)
People of the Woods's toughness is equal to the number of Forests you control.
Creature — Wolf (2/2)
: Pestilent Wolf gains deathtouch until end of turn.
Creature — Plant Elemental (3/4)
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
Creature — Frog (1/1)
Reach
: Add one mana of any color.
: Poison Dart Frog gains deathtouch until end of turn.
Creature — Elf Druid (1/1)
When Pollenbright Druid enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Satyr Scout (1/1)
: Untap target land.
: Choose target battle. If an opponent protects it, remove a defense counter from it. Otherwise, put a defense counter on it. Activate only as a sorcery.
Creature — Human Druid (0/3)
When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Boar (0/3)
Whenever you gain life, put that many ribbon counters on Prize Pig. Then if there are three or more ribbon counters on Prize Pig, remove those counters and untap it.
: Add one mana of any color.
Creature — Dryad (1/1)
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
Creature — Elf Druid (1/1)
As Quirion Elves enters the battlefield, choose a color.
: Add .
: Add one mana of the chosen color.
Creature — Elf Druid Scout (1/1)
: Add one mana of any color that a land an opponent controls could produce.
Creature — Elf Druid (2/1)
When Quirion Sentinel enters the battlefield, add one mana of any color.
Creature — Human Shaman (2/1)
: Add , , or .
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Rattleclaw Mystic is turned face up, add .
Creature — Plant Bard (2/2)
, : Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
Creature — Elf Druid (2/2)
: Double Reckless Amplimancer's power and toughness until end of turn.
Creature — Human Druid (1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.
: Add one mana of any color.
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