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Cards similar to Agoraphobia (400)

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Infectious Rage

Infectious Rage

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

2.8 /10
$0.07
Invasion of the Giants

Invasion of the Giants

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.
III — The next Giant spell you cast this turn costs less to cast.

5.4 /10
$0.04
Journey to Nowhere

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

7 /10
$1.09
Mark of Eviction

Mark of Eviction

Enchantment — Aura

Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

2.9 /10
$0.26
Mark of Fury

Mark of Fury

Enchantment — Aura

Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.

5.8 /10
$0.73
Michikos Reign of Truth  Portrait of Michiko

Michiko's Reign of Truth // Portrait of Michiko

Enchantment — Saga // Enchantment Creature — Human Noble (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Portrait of Michiko

Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.

8.8 /10
$0.08
Natural Emergence

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

2.1 /10
$0.36
Necromancers Magemark

Necromancer's Magemark

Enchantment — Aura

Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.

3.4 /10
$0.13
Nissas Zendikon

Nissa's Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.
When enchanted land dies, return that card to its owner's hand.

4.4 /10
$0.03
Nurgles Rot

Nurgle's Rot

Enchantment — Aura

Enchant creature an opponent controls
When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.

7.8 /10
$0.36
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.5 /10
$0.10
Search the City

Search the City

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

0.4 /10
$0.09
Secret Plans

Secret Plans

Enchantment

Face-down creatures you control get +0/+1.
Whenever a permanent you control is turned face up, draw a card.

7 /10
$0.08
Shackles

Shackles

Enchantment — Aura

Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
: Return Shackles to its owner's hand.

3.5 /10
$0.15
Simic Ascendancy

Simic Ascendancy

Enchantment

: Put a +1/+1 counter on target creature you control.
Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.
At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.

9.5 /10
$2.49
Sleepers Guile

Sleeper's Guile

Enchantment — Aura

Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.

4.4 /10
$0.21
The Meathook Massacre

The Meathook Massacre

Legendary Enchantment

When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.

9.8 /10
~$39
Time of Ice

Time of Ice

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners' hands.

7.2 /10
$0.14
Vastwood Zendikon

Vastwood Zendikon

Enchantment — Aura

Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.

2.9 /10
$0.06
Whip Silk

Whip Silk

Enchantment — Aura

Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
: Return Whip Silk to its owner's hand.

8 /10
$0.77
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